Cosmo the Moon Monkey Plushie

Cosmo the Moon Monkey Plushie


Quantity in Basket: 
None
Price: 
$12.00
Shipping Weight: 
0.25 pounds

Cosmo has bamfed out of our warehouse. Perhaps he'll return soon.



Cosmo the Moon Monkey Plushie
As featured in the Freedom City campaign setting.
Available in blue!
One size fits all.
MSRP $12.00
GRR9101

Cosmo the Moon Monkey is the lovable blue furry sidekick to Freedom City's crimefighting Atom Family. Eager to advance his career, Cosmo has obtained an agent and created his own line of look-alike blue monkey plushies. We're proud to support Cosmo in his efforts, and hope you will help him out, too.

The first batch of Cosmo the Moon Monkey plushies sold out before we could even put them on the Web, and then the second batch disappeared just as fast. But Cosmo's back in town, so get yours today!

Note: Mutants & Masterminds GM Screen is sold separately. You can get yours here.



COSMO THE MOON MONKEY

Chase[ Atom]'s pet Cosmo is a mutant monkey from Farside City. Cosmo looks much like an Earth spider monkey with pale blue fur. He's more intelligent than an Earth-monkey, able to understand almost any simple command and even communicate to a limited degree using sign language (or telepathy with Chase). Cosmo also has the ability to teleport himself and one person touching him. This has allowed him to 'port his friend Chase out of trouble from time to time. However, it also allows Cosmo to get into a great deal of trouble, since it's impossible to keep him inside (or anywhere else he doesn't want to be) for any length of time.


POWER LEVEL 2COSMO THE MOON MONKEY

Str 3   Dex 15   Con 10   Int 7   Wis 12   Cha 11

Skills: Acrobatics 6 (+8), Climb 6 (+8), Notice 4 (+5), Stealth 4 (+6, +14 with size)

Feats: Benefit (Climb based on Dex), Dodge Focus 2, Evasion 2, Improved Initiative

Powers: Additional Limbs 1 (tail), Shrinking 8 (Permanent, Innate), Super-Senses 1 (mental communication link with Chase), Teleport 10 (1,000 ft./Earth to the Moon, Change Velocity, Easy, Progression [x2 mass], Turnabout)

Combat: Attack +3 (+5 with size), Grapple –7, Damage –4 (unarmed), Defense +5 (+7 with size, +3 flat-footed), Knockback +2, Initiative +6

Saving Throws: Toughness +0, Fortitude +2, Reflex +5, Will +1

Drawbacks: Disability (mute, –2 points)






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