Gimmick's Guide to Gadgets (PDF)
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Gear Up, Hero!
Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes:
- New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
New extras and stunts for powers like Super-Intelligence and Super-Wisdom.
Construct rules and new feats for constructs from robots to cyborgs or mystical golems.
Expanded rules for computers, vehicles, device building and repair, and more!
Tech levels you can use to customize the technology and devices available in your campaign.
New archetypes like the Agent, Cyborg, Inventor, Sniper, and War-machine.
Plus... Toys! Dozens of new gadgets for your games, including at least one new device for every power in the Mutants & Masterminds rulebook!
Designed by fan-favorite Mike Mearls, Gimmick's Guide to Gadgets adds a whole new dimension to your Mutants & Masterminds game!