Got my copy of the Buccaneers, and it's pretty good reading too! I like the generic approach, since I don't use D20 for the game, and statting BRP characters is sooo easy, one of the advantages of percentile system I guess.
Couple of things I noticed in general. Firstly, there seems to be a technical disparity with the ships. There's one long boat of the viking type, and at the opposite end of spectrum there's the ship with broadsides of cannon! AND with limitless ammo. I feel this disparity of various types of guns and siege weapons is not only pretty hard to explain to players, but makes playing ship combat very unequal. Or how do you feel the longship would fare against ship with black powder cannon? Exactly.
You can explain the mishmash of technology with varying tech levels of different nations/races to certain extent, but for some people this would require the stretching of their suspense of disbelief to the limit. And there's always magic, you can use spell casters to even out the firepower disparity to some extent.
Don't get me wrong, I fully intend to bring cannon to my campaign, but this is an ongoing process, and most pirates and other seagoers will adapt to this, as with all technology.
Another minor matter is the naming of the ships, there seems be certain theme going through all of them? Is this intentional, or just a lucky coincidence?
Sorry for hijacking the thread a bit there, didn't feel this warranted a separate thread at this point.