by Dragonspawn » Fri Jul 22, 2005 9:27 am
I've always disliked multiclassing, so I'm experimenting with four new "sub-roles" that effectively replace every multiclassing option. Let me know what you guys think?
Occultist (The Adept/Expert)
Level__Combat__Fort___Ref__Will__Rep
1_____+0_______+0___+2___+2___+1
2_____+1_______+0___+3___+3___+1
3_____+1_______+1___+3___+3___+1
4_____+2_______+1___+4___+4___+2
5_____+3_______+1___+4___+4___+2
6_____+3_______+2___+5___+5___+2
7_____+4_______+2___+5___+5___+2
8_____+5_______+2___+6___+6___+3
9_____+5_______+3___+6___+6___+3
10____+6_______+3___+7___+7___+3
11____+6_______+3___+7___+7___+3
12____+7_______+4___+8___+8___+4
13____+8_______+4___+8___+8___+4
14____+8_______+4___+9___+9___+4
15____+9_______+5___+9___+9___+4
16____+10______+5___+10__+10__+5
17____+10______+5___+10__+10__+5
18____+11______+6___+11__+11__+5
19____+11______+6___+11__+11__+5
20____+12______+6___+12__+12__+6
Occultists have the following traits:
Abilities: Occultists focus on mental attributes. Intelligence is particularly valued for providing more scholarly skills. Dexterity may also be handy in professions requiring fine manipulation.
Skills: Choose 4 + Intelligence score (minimum of 1).
Feats: Choose 4 from Expert, General and Supernatural.
Special: Occultists use supernatural powers at a rank equal to their occultist level +3 divided by two.
Occultists might include bookish clerics and monks, hedge wizards, Arcane theorists, alchemists, herbalists, artificers, techno-mages, or psionic scientists.
Battle-Mage (the Adept/Warrior)
Level__Combat __Fort__Ref__Will___Rep
1_____+0_______+2___+0___+2___+0
2_____+1_______+3___+0___+3___+0
3_____+2_______+3___+1___+3___+1
4_____+3_______+4___+1___+4___+1
5_____+3_______+4___+1___+4___+1
6_____+4_______+5___+2___+5___+1
7_____+5_______+5___+2___+5___+2
8_____+6_______+6___+2___+6___+2
9_____+6_______+6___+3___+6___+2
10____+7_______+7___+3___+7___+2
11____+8_______+7___+3___+7___+3
12____+9_______+8___+4___+8___+3
13____+9_______+8___+4___+8___+3
14____+10______+9___+4___+9___+3
15____+11______+9___+5___+9___+4
16____+12______+10__+5___+10__+4
17____+12______+10__+5___+10__+4
18____+13______+11__+6___+11__+4
19____+14______+11__+6___+11__+5
20____+15______+12__+6___+12__+5
Battle-mages have the following traits:
Abilities: Battle-mages use a balance of physical and mental abilities. They exercise both body and mind to become effective and versatile combatants.
Skills: Choose 2 + Intelligence score (minimum of 1).
Feats: Armor Training (light), Weapon Training, and Choose 2 from Martial, General and Supernatural.
Special: Battle-Mages use supernatural powers at a rank equal to their battle mage level +3 divided by two.
Battle mages might include: War wizards, Jedi, Bladesingers, battledancers, spell-swords, guardian druids, war chanters, totem warriors, gun mages, psycic warriors, paladins, antipaladins/blackguards or warrior-priests.
Swashbuckler (the Expert/Warrior)
Level__Combat __Fort__Ref__Will___Rep
1_____+0_______+2___+2___+0___+0
2_____+1_______+3___+3___+0___+0
3_____+2_______+3___+3___+1___+1
4_____+3_______+4___+4___+1___+1
5_____+4_______+4___+4___+1___+1
6_____+5_______+5___+5___+2___+1
7_____+6_______+5___+5___+2___+2
8_____+7_______+6___+6___+2___+2
9_____+7_______+6___+6___+3___+2
10____+8_______+7___+7___+3___+2
11____+9_______+7___+7___+3___+3
12____+10______+8___+8___+4___+3
13____+11______+8___+8___+4___+3
14____+12______+9___+9___+4___+3
15____+13______+9___+9___+5___+4
16____+14______+10__+10__+5___+4
17____+14______+10__+10__+5___+4
18____+15______+11__+11__+6___+4
19____+16______+11__+11__+6___+5
20____+17______+12__+12__+6___+5
Swashbucklers have the following traits:
Abilities: Swashbucklers favor dexterity over strength. Intelligence is also valuable as they rely upon a repituar of skills as much as their sword arm. Charisma can also be very useful.
Skills: Choose 4 + Intelligence score (minimum of 1).
Feats: Armor Training (light), Weapon Training, and Choose 2 from Martial, Expert and General.
Swashbucklers could include: Pirates, musketeers, thugs, warrior-philosiphers, warrior-poets, assasins, scouts, nobles, rangers, and military officers.
Dilettante (The Adept/Warrior/Expert)
Level__Combat __Fort__Ref__Will___Rep
1_____+0_______+1___+1___+1___+0
2_____+1_______+1___+1___+1___+0
3_____+2_______+2___+2___+2___+1
4_____+3_______+2___+2___+2___+1
5_____+3_______+3___+3___+3___+1
6_____+4_______+3___+3___+3___+1
7_____+5_______+3___+3___+3___+2
8_____+6_______+4___+4___+4___+2
9_____+6_______+4___+4___+4___+2
10____+7_______+5___+5___+5___+2
11____+8_______+5___+5___+5___+3
12____+9_______+6___+6___+6___+3
13____+9_______+6___+6___+6___+3
14____+10______+6___+6___+6___+3
15____+11______+7___+7___+7___+4
16____+12______+7___+7___+7___+4
17____+12______+8___+8___+8___+4
18____+13______+8___+8___+8___+4
19____+14______+9___+9___+9___+5
20____+15______+9___+9___+9___+5
Dilettantes have the following traits:
Abilities: Dilettantes generally have all their abilities at about the same level (+1 to all) though some do favor intelligence a bit to get extra skills and become even more versatile.
Skills: Choose 3 + Intelligence score (minimum of 1). Alternatively a Dilettantes may take twice this number of skills all at rank equal to their level +3 divided by two.
Feats: Armor Training (light), Jack-of-all-trades and Choose 2 from Martial, Expert, General and Supernatural categories.
Special: Dilettantes use supernatural powers at a rank equal to their Dilettante level +3 divided by two.
Dilettantes might inclue: Rennaisance men, bards, entertaining magicians, jokers, generic adventurers or supernatural prodigies.
Last edited by
Dragonspawn on Tue Jul 26, 2005 8:28 am, edited 13 times in total.