With my new Spaceship Zero campaign heading for its third episode and the crew looking like they are going to be spending a lot of time in space, I thought I would need to come up with a few more spacecraft for the game. The only problem is (being an engineer) that I needed to work out some of the technological basis. Using a number of engineering references (the least technical of which were GURPS vehicles, Winchell Chung's Project Rho website
http://www.projectrho.com/rocketstub.html and a couple of NASA reports) I came up with the following ...
Spaceship Zero masses 40 US tons or 8000lbs.
It can achieve a thrust of 3g for 30 hours (90g-hours of thrust or 240000lbs of thrust for 30 hours)
Using the standard formula for Specific Impulse related to fuel mass and the dry mass of the ship, it works out quite nicely that Spaceship Zero has a fuel to dry mass ratio of 1:2. In other words, 33% of the mass of Spaceship Zero is fuel. This works out that 1% of the mass of a vessel is required as fuel to give 3g-hours of thrust.
Meanwhile. with a bit of fudging between GURPS and real-world data, it works out that Spaceship Zero has a Magnetic Confinement Fusion Motor with 3D vectored thrust options and an exhaust velocity of 1.8 x10e7 miles per hour!!! All of this power is contained within a package that masses just over 4.5 US tons.
Going by this, you require 3.75% of Zero's mass to be devoted to thrusters to achieve 1g thrust.
Allowing for a 25MW fusion reactor at GURPS TL10, 100MW of lead/acid battery storage and a 100DR TL10 hull (polyaluminite should be TL13, but I was trying to work out how much a standard Spacecorp hull would mass), an additional 25% of a ship's mass must be devoted to control, engineering, life support and structure.
So, to sum it up, the technological constants of xenon-powered Spacecorp vessels are that:
1) To achieve 1g of thrust, 3.75% of the ship's mass must be devoted to thrust systems.
2) 1% of a ship's mass (if devoted to xenon fuel) will provide 3g-hours of thrust if the thrusters described above are employed.
3) 25% of a ship's mass must be devoted to engineering, life support, control and structure.
Now, does anyone have an aspirin?