Chairman Aeon wrote:
Do girl's not play RPGs because there isn't a girl friendly RPG or is it that they aren't interested in the idea of RPGs? If a market is dominated by testosterone filled teenaged boys who can't deal with romance at all, then are we really surprised that this genre is relatively unexplored?
Hi all!
I think that the lack of a "girl friendly" RPG
is a major turn-off to female participation in tabletop rpgs. Women are just as interested in playing "imagination" as men, at any age. Just check out the chat room roleplaying based off of soaps or romance-oriented properties; these freeform online rpgs are hugely popular. So why not at the table top?
In D&D, everything from the art to the play paradigm is male-oriented. Long and tedious rules for hacking your opposition, poor social simulation, and a total lack of rules for "community" building. Look at the "girl" games like
Amber,
Ars Magica, or the WoD line. These games take a step away from D&D in actual play implementation, and are therefore more friendly to "feminine" interests.
If a "fantasy romance" game had come out back in '84, I'm certain there would be many more women in this hobby. Look at the old TSR books, with their naked goddesses and "spider/module" artwork. I hated
touching those things; barf me out!!

My sister, who was also a gamer back then, felt the same way. Where are the cute animal companions and pegasi and the crystal castles in the sky? They aren't there, because TSR had no interest in making even the slightest concession to female interests. Nope, we get cleavage shots of a succubi instead.
And that's why the market is dominated by males. Girls can go play with their Barbies and make up their own chase rules for Malibu Barbie and her pink convertible. The market has been stunted from its inception so that the only relevant demographic is male.
However, this game might be the breakthrough. There are many women out there who are interested in related subject matter, be it romantic fantasy fiction or shoujo manga or paranormal romance. Most women know how to roleplay, even if its only with dolls. It's my hope that this game can reach these women.
I want Chris Pramas to be a very rich man.

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On some level a romantic RPG is going to face the same problems as the BoEF. Sure BoEF is shot on video with a cheesey synthesizer soundtrack, but MF, MM, FF, MF+ relations no matter how they are handled seem to wig-out the typical RPG buyer.
If this were a D&D game supplement on "adding romance" or "romantic fantasy elements" to your game, I'd agree with you. However, the
Blue Rose is a stand alone game, which will entail its own play paradigm, much as
Mutants & Masterminds does. People will buy this game because they are interested in its basic premise.
OFF TOPIC: Just how well has the BoEF sold? I know that it sold-out at GenCon SoCal, which indicates a certain level of interest, IMO, especially considering how much the product is bashed online.
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We accept romance in LotR, Star Trek, Star Wars, The Matrix, ... The question is how does Green Ronin make a game that puts romance on equal footing with kicking ass and yet not weird out the homophobic 15-year old boy?
This product shouldn't be targetting the "geeks," and therefore doesn't need to deal with their screwed up sexual maturity. The health of this hobby lies in leaving the social misfits behind, or else it'll never grow beyond its (aging) current confines. Products like the
Blue Rose are essential in expending the baseline tabletop roleplaying population.
Again, kudos to Green Ronin for having the guts to make this product. Thanks for reading.
---Olivia