But first, just so you know what the heck I'm referring to below, these are two home-made feats to help model characters with significantly more experience than even your standard experienced character. Since I go with 1:1 skill ratio, this is sufficient for my needs.
Decades of experience and training allow you to excel at certain skills.
Prerequisites: PL 12, 13+ in the skills’ key abilities.
Benefit: Choose an attribute. Any skill governed by this key attribute can be purchased at a cost of 1pp per 2 skill ranks. Skill ranks actually have to be purchased in a skill for this rule to apply. Untrained skills are obviously unaffected.
Special: This feat can be taken multiple times, but each time, it must apply to a different attribute.
Wisdom of the Ages:
Due to centuries of training and or experience, you may excel in certain areas of knowledge.
Prerequisites: PL 13, 13+ in the skills’ key abilities.
Benefit: As with the Learned Feat, except skills can be bought at a cost of 1pp per 3 skill ranks.
Special: This feat can be taken multiple times, each time applying to a different attribute.
In New Rome, these feats aren't generally open to normal characters; even a batman type would have to play by the standard 1:1. These things are really only open to characters who, for whatever reason have lived and been in action for decades to centuries. Medea, being immortal, would qualify, whereas Knightfall wouldn't.
But good story reasons can circumvent any ruling...
The immortal sorceress known as Medea is believed to be the same Medea of myth, who aided Jason and murdered her own children and brother. She has wandered through the ages attempting to atone for the crimes she’s committed. Born on the forgotten isle of Colcus, to Aetes, she is the grandchild of a being known as Helios, who was once considered a god. In the land of Colcus, the darker gods were venerated, and as a child, Medea was devoted to the disciplines and shadowy magicks of Hecate. As she grow to adulthood, she became unparalleled as a sorceress and priestess, mastering the darkest of arts.
As legend states, Jason arrived to win the Golden Fleece from the protection of Colcus, and he and Medea caught each other’s eye. She agreed to aid him with her magick, and with her help, he won his way past the Hydra, past the Dragon’s Brood, and even Colcus’ fleet. Also, as legend states, she killed her brother to help them escape her father’s fleet. Jason and Medea later married and had children. Medea used her powers to make Jason’s father young once more, and to help Jason gain vengeance upon Pelias. But Jason later left her to marry another woman. In a black rage, she poisoned Jason’s new wife, literally melting the skin from her body, and slit the throats of her children. Mythology tells the story of a very bloody villain.
But while myths often tell a universal truth, that truth often has little to do with fact. While it is true that Medea killed her brother, it is also fact that he was about to place a dagger in Jason’s back. Medea made a choice to protect her lover. While it is true that she killed her children, it is also fact that their deaths were faked in order to protect them from Jason’s wrath after she murdered his new wife.
Medea has committed terrible sins. But the sins of legend attributed to her have not always been based in fact. The truth is, so much time has past that Medea, herself, can scarcely recall the breadth of her atrocities. After she fled Jason, she married Aegeus, and began using her magicks not to advance the ambitions of others, but rather her own. With him, she had a cunning and clever son, Medus. Aegeus had another son, however, the hero, Theseus. He recognized Medea’s plots for what they were, even though his father couldn’t. Theseus drove Medea and her brood from Athens into the wildlands. There, with her children in tow, Medea committed numerous crimes, things she can’t remember. But she built a rag-tag army, and set herself up as a ruler of a wild patch of land called Media. As she settled down, she nursed the hope that her three children would eventually rule their land as one, making Media an empire to rival any other. Medus had inherited her talent for magick and her lethal cunning. The older siblings had inherited Jason’s wisdom. Medea foolishly believed love would be enough to unite them.
As it turned out, Medus thought his older brother and sister a threat to his power, and using instincts inherited from his mother, murdered them both. He then turned upon her, and after a duel of sorcery, she was forced to flee rather than kill her son.
Since then, Medea has roamed, eternally tortured by the choices she has made, by the crimes she has committed. She tried to continue to build a power base for herself, but always her actions returned to her a thousand fold. Eventually, she gave up her bid for power and on something slightly more than a whim, began to help people rather than use and destroy them. So it came to pass that she rescued a young woman accused of being a witch. Using her magick, she restored the woman to full health, even as she was being burned at the stake. She then scattered the crowd and the two escaped. As it turned out, this woman was Jehanne Dark, Joan of Arc. Medea and Jehanne began a love-hate friendship that would last for centuries. They traveled together, Jehanne teaching Medea about the light while Medea taught her own lessons in return. As the women later discovered, Jehanne was, like Medea gifted (or cursed) with long-life. Barring injury, neither woman would ever die or age.
It was through their centuries long wanderings and often fiery debates that they joined the Sentinels. Medea did so on a challenge from Jehanne to be honest. Her ego forced her to prove to her friend that she could act solely in the interests of others. It was in the service of the Sentinels that Medea met and fell in love with the powerful superhuman, Vanguard (Ray Huddleston). When he later died, she went mad with sorrow and pain. She abandoned her friendship with Jehanne and disappeared. Her memories of this time are not terribly clear, but she believes she traveled the shadowlands of the Abyss and consorted with dark powers only dreamed of in legend. She returned with a haunted glaze in her eyes and a knowledge of the darkest of magicks, increasing her tremendous powers even further.
She reunited with Jehanne to tell her of what she had done and to seek some sort of penance in the woman’s company. Jehanne listened to her half formed tales of chaos and of hungering voids. She and Doc Singularity convinced Medea to join a new team, named after her lover, Ray; the Vanguard. She, more than anyone else on the team had direct contact with the beings that populated the so-called Outer Dark.
Quote: By Hecate, I will burn the skin from your bones should you cross me or mine!
Personality: Medea has always been of a dark and cold disposition. She has scant amounts of pity and compassion in her soul. She has always been more than willing to satiate her own desires and ambitions, and to go to violent extremes to achieve her ends. That was how she was raised, in the cruel heart of her father’s empire, where she was destined to become a consort for her own brother. She found in Jason, what she thought was true selfless love, and that was multiplied in the birth of her children. Everything she ever did from that point on was done with those she loved foremost in her mind. But that was no justification, no excuse. And even thought she did not truly murder her children, she knows that her actions, nonetheless, eventually caused their deaths.
These days, Medea isn’t nearly as cruel or cold as she once was, but since the death of Ray, she sees life through cracked lenses. She helps others, even at her own peril, but does so grudgingly, and is disgusted by the gratitude of the helpless and the weak. She wants to be good, but she hates the vulnerability it brings. She hates being wicked, but prefers the iron strength that it seems to bring. Medea has only two real friends in the world, Jehanne and Doc Singularity (who used to have a crush on her and Jehanne when he was a teen in the New Sentinels). Even though she is a constant source of aggravation to both, and often mocks their charity, it is also plainly evident that she loves them both dearly and would die for either without thought.
Powers & Tactics: In the past, Medea has never shied away from using her powers to the fullest, even though she has always been cautious about using them for trivial purposes (of course, having a pet fire elemental heat bathwater is far from trivial!). Through ancient Hermetic rituals and pacts first developed in Egypt, she is able to use Hekau (Words of Power), or Heka to summon the aid of “the Gods”. This aid manifests itself as spells or Rotes, easily learned by those with the talent. Medea typically uses Heka to simulate effects like Mind Control, and healing. She can summon forth a wall of spectral shields that spin around her and provide defense, or send flaming daggers to stab a man in the pit of his thoughts. She can pull the darkest fears from a man with the aid of Epiphlings and manifest them before his very eyes. She can also take flight in a chariot pulled by serpents that slither through the skies. Some spells she can cast on the fly, with mere supplication to the spirits or gods that rule those domains. The act of spontaneous casting fatigues her severely, however, and she often refrains from it unless absolutely necessary.
She also has mastered a darker magick, which will one day claim her soul. Called simply the Infernal Path or Infernal Sorcery, this magick calls upon Demons and hellspawn to provide her aid. Though the power they offer is tremendous, the price is equally great. But she has had to use these magicks recently.
Typically, she uses her spells to protect her comrades or innocent bystanders long enough for others to get in their attacks. Sometimes she is called upon to deliver the coup de grace, which she is more than capable of doing. Medea also has a tendency to disobey orders and do things on her own, especially if she feels she has a better or more efficient idea. She rarely takes the time to explain herself, since nobody else on the team really understands magick as she does; it would waste time. Doc Singularity cuts her a great deal of slack when it comes to tactics because she knows what she’s doing.
Appearance: Medea is easily one of the most beautiful women to ever walk the Earth. She has classic Greek features, with high cheekbones and generous lips that smile easily, but often cruelly. Her eyes are a sharp, pale blue, like a winter sky bearing the unfulfilled promise of warmer climes while bringing only cold. She wears her waist-length black hair free, so that it flutters about her like a waterfall. A streak of white shears through her dark tresses after her experiences in the Abyss. Medea once favored white tunics and fabrics in keeping with her origins, but now prefers black leather. She wears a skirt split up both sides, tall black boots and a clinging leather top beneath a long black leather duster.
Statistics: : PL: 15; Init: +3 (Dex); Defense: 19(16 flat-footed); Spd: 30 (fly 60); Atk: +4 melee, +7 ranged (+12L Mental Blast); SV Dmg: +2, Fort: +2, Ref: +3, Will: +13; Str:11 , Dex: 16, Con: 14, Int: 16, Wis: 18, Cha: 19.
Skills:* Bluff: +13, Computers: +5, Concentration: +13, Diplomacy: +10, Gather Information: +8, Knowledge (History: +9, Occult: +9), Language: +4 [native Greek] (English, Egyptian, French, Latin), Move Silently: +5, Sense Motive: +10
Feats:* Attractive, Detect: Magic, Immunity: Aging, Indomitable Will, Iron Will, Wisdom of the Ages: Cha, Wisdom of the Ages: Int, Wisdom of the Ages: Wis
Powers: Sorcery +12 [Extras: Flight, Force Field, Healing, Illusion, Mental Blast, Mind Control, Telepathy; Power Stunts: Disintegration, Immunity, Incorporeal, Invisibility, Telekinesis; Flaws: Must be able to gesture and speak freely; Source: Mystical; Cost: 7pp] Infernal Sorcery (Omni-Power) +8 [Extras: Expanded Powers (up to 4pp cost); Flaws: Must be able to speak and gesture freely, in addition to spending a hero point; Source: Mystical, Cost: 3pp. Note: if she expends all her Hero Points using this power, she will gain a Villain Point in place of one of her HPs when her total is refilled. Each time this occurs, she gains another Villain Point in place of a Hero Point. When all her HPs are replaced by Villain Points, her soul is considered lost and she becomes unplayable as a hero.] Amazing Save: Will +7 [Source: Training; Cost: 1pp]
Medea’s Rogues Gallery:
Medusa: Medusa was once considered the most beautiful of Greek women, but her innocent pride drew forth the ire of the Atlantean, Aphrodite. Aphrodite found it amusing to curse Medusa’s beauty and injected the woman with a serum that turned her hair into serpents; that made her gaze capable of turning mortals to stone. And to top it off, it cursed her with agelessness. Medusa retained her beauty, but it was now made into a mockery by the writhing nest of serpents growing from her skull. Medusa went more than a little mad in the wake of her transformation, and spent years researching methods to return herself to normal. She has also found small satisfaction in opposing the residents and heroes of Atlantis. Since then, she has become a sorceress of respectable power. In the past, she has been an ally to the wicked plans of Medea and her son. For a while, she was Medea’s apprentice in the mystic arts, and later became a lover to Medus. Medusa now functions as a mercenary, using her powers for material gain. Although she has opposed Medea on numerous occasions, it was more out of a desire to prove herself to her former instructor. It is because of pride that she continues to oppose Medea, not actual hatred. To be honest, Medusa is really quite fond of her old instructor. During the Tiamat War, Medusa originally sided with Tiamat’s horde, but later allied with Medusa to defeat Medus.
Medus: Medus is Medea’s son by Aegeus (also father of Theseus). Medus was the true villain behind the death of Medea’s other children. He matches his mother’s skill in sorcery and exceeds her capacity for cruelty and malice. Ambition has driven him without the burden of conscience. Like her, he has exposed himself to the infernal magicks of the Abyss, but he did this centuries ago and his soul has long since been claimed. Logic has all but fled his ambitions and today, he craves only power for power’s sake. One of the obstacles to this goal (he feels) is his mother, who has succumbed to sentimentality. Thus, he craves to destroy her utterly. He has clashed with her many times over the centuries and has always been defeated by her. But even knowing all of his crimes, she still cannot bring herself to destroy her own child. He despises her all the more for her compassion. The last time they fought was during the Tiamat War, when he tried to ally himself with the minions of the Dragon Mother. Medus was imprisoned in the Rhinegate Correctional Institute, but Medea knew it was only a matter of time before he found a way to escape. So, using her sorcery to conceal her entry, she stole inside the walls of the RCI and had a long discussion with him. Determining that there was no salvation for him, she told him she loved him, and then completed a “Hanging Ritual” which she had begun days before. It culminated with a single activating word, and banished him to another dimension. Though he remained trapped there for years, he was recently freed…by Medea herself! This happened during the time her memory was wiped out, during her stay in the Abyss. Medus was locked in a dimension of “hypershapes” and tessaracts, and it left him confused and slightly insane. His current whereabouts are unknown, but gradually, he is regaining his senses and will strike out at his mother once again.
Helios: This powerful Atlantean is Medea’s grandfather, and is one of the oldest beings on the planet. Because of his blood, she and her son are essentially immortal. Helios was among those Atlanteans that used their powers to set themselves up as gods to the ancient Greeks. He was angered that he was supplanted in power by his protégé, Apollo, and focused on building a new temporal empire on the misty isle of Colcus with his son, Aetes. Helios was furious when his granddaughter betrayed her blood and sided with mortals. He has never forgiven her and has sought over the years to torment her. It was Helios, who whispered atrocities to Medus in Medea’s womb, and this drove Medus to wickedness as a youth. Helios took pride in revealing this to Medea. He has also guided Medus’ hand over the centuries because he knew it would cause Medea pain. Helios is a scientist and sorcerer without peer, and his technologies (more appropriately “Tecknologies”) have provided him with powers that could rival even the “true” gods like Marduk and Ishtar. Helios has not bothered with his granddaughter in quite some time, focusing his rage upon the residents of hated Atlantis. But he has recently become aware that Medus has returned.
The Dragon’s Brood: Born from dark sorcery, these unliving soldiers were collected from the bones and teeth of the Hydra that defended the Golden Fleece. Medea defeated them by stealing a stone that controlled them. This stone has its own native, malicious intellect, and manages to find itself in the possession of individuals willing to put it to use. Medea has been searching for the stone for a long while, but it always eludes her grasp. When the stone is grasped tightly and its Heka (word of power) is spoken, the Brood rises forth from the earth and follows the commands of the stone’s wielder utterly. Resembling tattered, animated corpses, the Brood is almost immune to any injury that would kill a mortal. They do not feel pain, they do not grow weary. But they must feed. Those they kill are then cursed to join them. More than one villain has used the Brood to achieve their ends, and Medea has opposed and defeated them every time.
"It was just that he was all alone, always by himself; never anyone to share the game. A man who lived in dreams. That's who he was."
Are you living in the real world?