by Pytorb » Thu Dec 29, 2011 8:51 am
Thanks DaimosofRedstone for these, brilliant stuff. Here's my work in progress in taking some of your ideas (hope you dont mind me using your text for Maze repeatedly it just seemed so apt) and running with them as well as a few more of my own.
Butressing
Requirement: any
Investment: 10
Time: 2D6+12 Months
Your Holding has had its walls strengthened and butressed against siege weapons, +4 to any Defence bonus against siege weapons.
Concealed Entrance/Exit
Requirement: Small Castle or larger
Investment: 5
Time: 2D6+12 Months
Your Holding has a secret entrance/exit known to only a few people in the household, such as the members of the Noble House's family, the Castellan/Master-at-Arms and the House's Maester. This entrance/exit many be directly connected to any secret passages, though this would make your castle open to secret infiltration.
Extensive Secret Passages
Requirement: Castle or larger
Investment: 15
Time: 2D6+96 Months
Your Holding was not built in one day, nor was it build in one piece. It is an accumulation of years and years of construction and renovation. This often creates void spaces between walls and buildings that a cunning builder can use to create secret passages. Alternatively they can be designed in when the Holding was build, renovated or extended. For whatever reason your castle is riddled with them. So much so that they pass by virtually every chamber, with concealed spyholes into them, and have concealed entrances and exits all over the castle and in the in the most interesting and unusual of places. These passages are likely known to only a few people in the household, such as the members of the Noble House's family and the House's Maester. Every member of your house that knows of them gains +1D to Stealth when moving around in your own castle and +1D Awareness when trying to secretly observe others in the castle. On a successful CHALLENGING (9)Cunning (Memory) roll you will be able to remember an entrance within a minute's walk of your current position within the castle should you need one urgently.
Fortified
Requirement: any
Investment: 5
Time: 2D6+12 Months
Your Holding has had its walls heightened, crenellated or otherwise improved, firing positions for bows and crossbows added and reinforced in the walls, a barbican added, etc. +2 to any Defence bonus.
Maze
Requirement: Small Castle or larger
Investment: 5
Time: 2D6+48 Months
Your Holding was not built in one day, nor was it build in one piece. It is an accumulation of years and years of construction and renovation. Often the way that seems to be shortest leads to a dead end or goes somewhere else completely. Every member of your house, including soldiers and servants, gains +1B to Stealth when trying to hiding or evading in your own castle.
Ramshackle
Requirement: any
Investment: -10
Time: 2D6+12 Months to repair
Your Holding is in a near ruinous state of repair, -4 to any Defence bonus until repaired at a cost of 15. This will be the default state of a Holding just taken by siege.
Run Down
Requirement: any
Investment: -5
Time: 2D6+6 Months to repair
Your Holding is in a poor state of repair, -2 to any Defence bonus until repaired at a cost of 5.
Secret Chamber
Requirement: Small Castle or larger
Investment: 5 per chamber
Time: 2D6+48 Months
Your Holding was not built in one day, nor was it build in one piece. It is an accumulation of years and years of construction and renovation. This often creates void spaces between walls, ceilings and buildings that a cunning builder can use to create a secret chamber. Alternatively they can be designed in when the Holding was build, renovated or extended. The secret chamber will have a concealed entrance/exit and could be used as a vault, to hide an illicit lover, torture chamber, or indeed anything the noble house requires of it. It can either be independent or connected to any secret passages in the Castle.
Secret Passages
Requirement: Small Castle or larger
Investment: 5
Time: 2D6+48 Months
Your Holding was not built in one day, nor was it build in one piece. It is an accumulation of years and years of construction and renovation. This often creates void spaces between walls and buildings that a cunning builder can use to create secret passages. Alternatively they can be designed in when the Holding was build, renovated or extended. There are concealed entrances and exits in strategic places throughout the castle. These passages are likely known to only a few people in the household, such as the members of the Noble House's family and the House's Maester. Every member of your house that knows of them gains +1D to Stealth when moving around in your own castle.
Sprawling
Requirement: Small Castle or larger
Investment: -10
Time: 2D6+48 Months
Your Holding was not built in one day, nor was it build in one piece. It is an accumulation of years and years of construction and renovation covering a large area for little additional defensive benefit. As such it requires more men to defend it than other similar castles. As a result the base Power Cost of any Garrison unit is doubled. Any unit defending the castle without paying this cost automatically counts as being disorganised.