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Loswaith wrote:Well the Bard realy isnt the combat specialisation the other two are. If you take a look at them there is the Dualist, a pure combat specialisation, and the assassin a combat/precision specialisation, so it kind of makes sence the bard, a non-combat based specialisation isnt going to be as good combat wise as the others.
Raphaquina wrote:Or you could put on Journeyman rank the following: Once per encounter, you can use Bluff as a free action.
That way the bard can get a bit of combat feel on the right way: via deception. (And on the DA way, since they are spies)
Or the bard could use Bluff as a free action twice per encounter, since it's a minor action. (Assassins can use Dirty Fighting as free once per encounter, but it's a Major Action)






Crazydwarf wrote:I'm inclined to agree that the existing Bard spec. Is severly underpowered for such a combat oriented game.

Elfie wrote:Crazydwarf wrote:I'm inclined to agree that the existing Bard spec. Is severly underpowered for such a combat oriented game.
I strongly disagree with that. It's only a combat-oriented game if that's how you run it. In a usual six-hour session, we have at most two combats, usually one, often none.

Crazydwarf wrote:I'm inclined to agree that the existing Bard spec. Is severly underpowered for such a combat oriented game.
I like the new versions here much better, except song of captivation wich I think seem strangely magical for something as mundande as music. + the fact that it operates much in the same way Paralyze and Horror spells.
I'd like to see it completly discarded and replaced, but with what I do not know.

I strongly disagree with that. It's only a combat-oriented game if that's how you run it.
Does damage disrupt it? I would rule that it would, and then what's the point? Does not being able to take any actions include movement and defense? Iirc, Daze allows for movement. If you cannot defend yourself, how does that affect hitting and damage? Automatic hits and max damage?

Crazydwarf wrote:Not being able to take actions include movement, but not defense.
A completly defenseless target is subject to the "Coup de Grace" rules on p.60
But it's difficult get into such a position as even Paralyze allow for atleast partial defense.
Crazydwarf wrote:The Daze spell does not allow it's target to move unless he resists the spell.
Much like Paralyze, this spell shuts down it's target completly, but not so severly as the mightier spells.
Crazydwarf wrote:By the RAW being damaged has no effect on the captivated persons mental status, he would still be listening to the music and not taking any actions.



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