Hi everyone,
I will be running a sell sword campaign. No character is over status 2. Every character will have a means to make money outside of missions. I will not be allowing the benefit trade. I have allowed this before and in a current campaign and a character can make thousands of gold dragons eventually. Seriously, I have a character who is steward with high cunning, Benefit: Trade, Benefit: head for numbers and he is almost rivaling the Iron Banks. I want to run a campaign were making or stealing money is tough. With that in mind I will allow every character to take the benefit of mummer or artist for free.
Artist will represent any type of craftsmanship, art commission or "blue collar" job. Examples would include woodcarver, scribe, fletcher, cooper, dyer, leather maker, smith, carpenter, or any artist. Characters will roll cunning plus any relevant non-combat specialty.
The mummer benefit will for performers such as bards, minstrels, dancers, actors, fire brands, jugglers, foolish midgets, or even prostitutes. They will roll persuasion plus any relevant specialty such as seduce, charm, etc. Benefits such as favored by small fold and attractive apply.
Also I have making money through hunting/fishing, thievery, gambling. They work similar to the above. Hunt is simply as stated in the book I just will have to work out what the character caught and what he sold it for. Pick pocketing and gambling will be more tricky however.
These "making money rules" will be a sort of montage. Essentially, everyone tells me what sort of work they are doing for the next five days when they get to such and such city. Okay...now roll. After that we can go into a sell sword mission.
This type of campaign is easier and simply for me to run. My other house campaign is great it just takes so much time and effort on my part. This sell sword campaign will be the closest to a sandbox campaign that I have ever run because it will feature lots of travel.
Anyhow tell me what you think. Thanks...

