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Sidmen wrote:From my reading, you get a 10% discount regardless of what you manage to "talk" the dealer down. Say, you negotiate a sword to cost 15sp; it now costs 14 (10% discount). If you paid full price (failing the test) and pay 20sp, you instead pay 18.

Crazydwarf wrote:Master Sleuth
I'm thinking a +1 on Perception (Empathy) instead of Perception (Searching) might be a better fit ?
Admiral Yacob wrote:I am ok with the resist Com (Seduction) because when I think of the great detective stories, there are always bad guys and gals trying to seduce the hero sleuth off the case.




Sidmen wrote:From my reading, you get a 10% discount regardless of what you manage to "talk" the dealer down. Say, you negotiate a sword to cost 15sp; it now costs 14 (10% discount). If you paid full price (failing the test) and pay 20sp, you instead pay 18.
Admiral Yacob wrote:...
I think you hit the nail on the head with great communication based talents. I would definitely love to use these. I am ok with the resist Com (Seduction) because when I think of the great detective stories, there are always bad guys and gals trying to seduce the hero sleuth off the case. I think Perception (Searching) works but, alternatively, I would look for another Cunning or Communication, since those are the stat basis for Sleuth.
Crazydwarf wrote:Fair enough, it was just a thought
I just figured it might be appropriate for detectives to have a "gut feeling" about people, nervous witnesses that are lying or not telling all etc.
exhominem wrote:Couple of thoughts. For the Gilded Tongue talent, I'm not sure I understand the hierarchy of the re-rolls. Is deception really more powerful than persuasion? Seduction I can see putting on top, but I'm not exactly sure it's harder to lie to someone than it is to persuade them of something. Also, I'd be wary of putting this talent in a game, as it's hard enough to keep players mature without giving them a free license to hit on / seduce every NPC they run across (sexuality permitting).
The Sleuth talent looks pretty good, but for the Master ability... at least when I GM, lying to the players often becomes pretty tricky, and it seems like it would be difficult to keep behind the scenes talent bonuses in mind when I was trying to make secret rolls intended to deceive the players. Also, a lot of players don't really like it when whether or not a character of theirs is seduced / persuaded is determined by a die roll.
Other than that, straight re-rolls just seem kind of bland to me, mechanics-wise. I like it more when talents are more than just "super focuses." But maybe that's just me.

This is why they have the bonus to resist the fallacies
On the Master Sleuth, Im curious whether others think the bonuses would be better at +2 rather than +1, and not become too much given other master talents?




Loswaith wrote:the 15sp sword would likely be 13sp 50cp, but hey im nitpicking and left the rounding ambigious for that reason


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