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DKH wrote:I have to agree with the interpretations others have given. The rules state that you can't take a prepare action if you have taken a major action that turn, but there's no reason you couldn't take a minor action (like Move) first, and then use Prepare. Is there a particular reason you feel this is not appropriate?


You interpreted the Prepare action as an action that merely allows the player to hold their major action until later

Crazydwarf wrote:You interpreted the Prepare action as an action that merely allows the player to hold their major action until later
I belive by RAW that is correct, it's listed as a minor action after all, not as a free action.
That said, I think the other interpretation works better. What sort of preparations are being done anyway, seems to be a simple thoughtprocess at most.


DKH wrote:3) Your interpretation of Prepare: A player Prepares an Attack action to be used later, but can't move.
Note that in my interpretation, both the player who Prepared and the one who did not were able to attack and move. They had effectively the same ability to act on their turn. Whereas in your interpretation, the player using Prepare could only attack but not move or do anything else, giving him less of an ability to act than the player who didn't use Prepare.
Ultimately, it is up to each GM to interpret the rules and apply them to their game. That said, your main objection seems to be that my interpretation of the Prepare action gives a player extra or unfair advantages over a player who doesn't use prepare. I hope the example above showed you that that is not the case.

kobbold wrote:Ultimately, it is up to each GM to interpret the rules and apply them to their game. That said, your main objection seems to be that my interpretation of the Prepare action gives a player extra or unfair advantages over a player who doesn't use prepare. I hope the example above showed you that that is not the case.
Yes because it allows to delay the action plus get the opportunity to interrupt trggering actions. Tactically, this is an advantage for me.
Crazydwarf wrote:I'm not sure I follow.
In your demonstration you take the following steps:
1. Move (minor action)
2. Prepare (minor action)
3. Use the prepared action (major action)
This is one minor too many.
But because the prepare action is basically a non-action, I do think it should be labled as a free action to allow what you demonstrate to work, it's just plain better that way IMHO.

This interpretation is supported by the rules as written if you examine the rule for Prepare closely. Prepare allows you to "pick one major action... to execute... Any time before your next turn..." It does not say anywhere in the rules that you hold onto your existing major action, although that is the ultimate effect of this rule.

Crazydwarf wrote:This interpretation is supported by the rules as written if you examine the rule for Prepare closely. Prepare allows you to "pick one major action... to execute... Any time before your next turn..." It does not say anywhere in the rules that you hold onto your existing major action, although that is the ultimate effect of this rule.
But it also says: "You cannot take the prepared action if you’ve already taken a major action on your turn."
Thus you cannot use your major action to pay the price for preparing. Not without a minor time paradox anyway![]()

The price is that you can't use a major action that turn

Crazydwarf wrote:The price is that you can't use a major action that turn
AND a minor action for the preparation itself, whatever that might encompass.
If you allready spent your minor action to move, then you only have your major action left to take actions with.
And if you spend it on the prepare action we have the time paradox situation
Like going back in time to kill yourself before you went back in time...You invalidate your actions after the fact that they have been preformed.

Ultimately this is kind of a pointless exercise. People should apply the rule however they see fit, but know that neither interpretation gives players an unfair advantage.


Loswaith wrote:If this wasnt the case you could take prepare as a minor action use it as a major action (you havent done one yet), then do another major action, as ther are no limitations on other major actions that you havent taken a major action already.

DKH wrote:It might be a tactical advantage, but only if the player is wise enough to use it well, in which case they deserve the advantage for creative planning.
My point was that players do not get additional attacks, movement, or other actions that directly affect the battlefield by using Prepare compared to players who do not use Prepare. That would indeed be an unfair exploit, but it is not the case.
My interpretation of Prepare is that it does technically give you an extra action; however, since the Prepare action itself does not actually affect the battlefield in any way, the result is the same as if you had taken one minor and one major.
This interpretation is supported by the rules as written if you examine the rule for Prepare closely. Prepare allows you to "pick one major action... to execute... Any time before your next turn..." It does not say anywhere in the rules that you hold onto your existing major action, although that is the ultimate effect of this rule.

kobbold wrote:DKH wrote:It might be a tactical advantage, but only if the player is wise enough to use it well, in which case they deserve the advantage for creative planning.
Yes, and interrupting is the advantge : the price is every actions are part of the "preparing" process... minor action spent to prepare, major spent while triggered.

The rules as I see it imply you have one major and one minor action a round.
However as a major action you can do major or minor actions, however even if you do a minor action as your major action it counts as a major action.
So you can either do major + minor actions or minor + minor (counts as major) action.


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