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Vaelorn,
I posted a comment on your site. Exciting stuff indeed. I'm going to start laying out my ideas for a revised Dragon Hack on my own site soon. I hope you'll join the conversation.




JoJa wrote:
That said, yes, I'm hopeful the individual class talents balance, so the Bard, Paladin, and Ranger talents, for example, would be equally appealing to players. If that's what you meant. I look forward to discussing it with you more as it develops. Thanks again.

Saisei wrote:Hmm.... Paladin specific stunts... Ranger specific stunts... Dwarf specific stunts... No! Focus Saisei! Focus!

JoJa wrote:I just don't see how you can make a Paladin or Barbarian "class" and make them true to their roots if they don't add something that a base Dragon Age warrior does not have.


Vaelorn wrote:JoJa wrote:I just don't see how you can make a Paladin or Barbarian "class" and make them true to their roots if they don't add something that a base Dragon Age warrior does not have.
I've been leaning the other way: e.g. a Ranger is a regular Warrior with, say, Scouting replacing one of the Warrior's weapon talents. This would allow you to keep the "regular" DA classes - so you could have a "general mage" for example. But now I'm wondering if Josh has the right idea. I suppose it depends on what you see as a "class" and what it's for. This would have more flavour, I think, and be more in keeping with a Pathfinder type of conversion rather than a 4e one. Whilst I do like 4e you do run into the four roles quite a bit: a 4e Paladin is kind of the same as a 4e Fighter - they're both defenders but with different power sources.






JoJa wrote:
Points of clarification: The master level Cleric ability is an OR not an AND. The cleric must choose whether to heal allies or harm enemies each time he or she uses the power. Because it can only damage undead, and thus is a corner case, the penetrating damage doesn't seem out of line to me. (And fits the iconic cleric Turn Undead ability) Also, because the character would be fifth level before gaining the ability, the 2d6 doesn't feel out of line, either, but perhaps it could be a straight 2d6 and not 2d6 + Magic? I'll have to think on it.




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