Loswaith wrote:One note I found while looking it over is you may want to move the weapon group selection to the Working page rather than on the Weapons/Armament (I think is where it is), and then taking a copy of the selections over to the curret page.
As for when selecting talents it wasnt initially obvious that there was missing weapon talents due to not having chosen the weapon groups needed for them.
Other wise looks good.
Hmmm... I'll think about that when the major update comes through.
The Workspace tab is left the way it is currently for when Set 3/4 comes out and I have to make room for an extra 10 levels of attribute calculations. :-/
But, yeah, the Weapons tab started out in its own tab because I initially thought there would be a truckload of work to do...and discovered later that there wasn't as much, and by that point didn't really want to move it. I can probably condense a few things, and I'll consider that when Set 3/4 arrives.
Regarding Talents:
* I tried to have the sheet tell you what you
DO qualify for, not what you
might qualify for if you change your selections a little. If I did the latter, there'd be all sorts of chaos at the end product (output sheets) when they started showing things you shouldn't have. >.>
* The Talents tab has all the talents and their requirements listed for easy reading.

At the same time, though...I've tried to do a balancing act between keeping it simple & accurate for players who are likely to want the sheet to do most things for them (or make it really easy, at least) vs protecting Green Ronin's licences and property. I hope I succeeded.
//EDIT: added an extra thought on talents.
