I've recently found myself thinking that combat stances would be a better way of dealing with some of the concepts in the current rules.
The Defensive Stance Stunt, along with the All-Out Attack, Guard Up, and Stand Firm Actions, all seem a little clumsy and out of place to me. Especially the minor distinctions between the Defend and Guard Up actions duration. For a game that's supposed to be simple, it really throws me that they consciously made things more complicated.
I haven't had a great deal of instruction in Martial Combat, but I have had a little in both armed and unarmed combat. And in both cases among the first things I was taught were stances. So it seems odd to me that they're frequently lacking in any rule set I see.
I was thinking of something like the following:
Stances
A character may go into a stance with an Activate Action. Only one stance may be used at a time. A character cannot be in a stance while prone or climbing. A character may combine the Activation Action to enter a stance with the Ready Action when readying a weapon/implement.
Offensive: +2 Attack/Cast. -2 Defence.
Defensive: -2 Attack/Cast. +2 Defence. (Replaces the Guard Up Action in the Set 2 Players Guide.)
Powerful: -2 Attack/Cast. +2 Damage. (Replaces the All-Out Attack Action in the Set 2 Players Guide.)
Controlled: +2 Attack/Cast. -2 Damage.
Sprint: -2 Attack/Cast. -2 Defence. +4 Speed.
Braced: -2 Speed. Can make rolls to resist being Skirmished or Knocked Prone as per the Stand Firm Action in the Set 2 Players Guide. (Replaces the Stand Firm Action.)
New Stunt
2 SP Stance Change: You may change your current stance into another stance as a Free Action.
The Defensive Stance Stunt is still relevant. Although it's name should probably be changed. Maybe to Defensive Flourish. I'm not sure about the Defend Action. I like the idea of forgoing attack to focus on defending yourself, but I think that only gaining a +2 defence for it is a bit weak. Combining it with a Defensive Stance would be quite a decent bonus though.
Essentially, instead of having to remember which action you happened to use, you just need to remember what stance you're using. As this is less likely to change as often as what actions you're taking it should be easier to remember.
Technically the Powerful and Controlled Stances replicate the same concept as the Expert Strike class feature that Warriors get. That's easily dealt with by giving Warriors something which tweaks the above Stance rules, like reducing the penalties of all stances by 1. Or maybe allowing them to use 2 stances simultaneously.





