havard wrote:I noticed that Testament seemed to be mainly historically oriented, Hamunaptra makes more extensive use of fantasy elements such as elves, dwarves, Gnolls etc.
Both are cool takes, but where does Eternal Rome fall in this respect?
is mostly historical, but then adds elements of magic, such as the Evil Eye being something that has actual magical effects instead of just being superstitition, and fantasy creatures from Greek and Roman myth actually being found out in the wilderness -- but not in downtown Rome itself.
The setting can be played with low, medium, or high magic levels, but the assumption is that magic use has either been so low or so balanced up to now that it hasn't changed Roman history: while a legion might have a magic eagle atop its standard that grants minor bonuses in battle, that didn't save Varus and his legions in the Teutoberg Forest.
Spike Y Jones, editor, Eternal Rome