ONLY FOR GAME MASTERS, DON'T READ IF YOU ARE A PLAYER.
I am running the dalish curse with a group of new players, and want to limit it to a fast introductory adventure, the real fun stuff being for later with a Bann to Many as far as I am concerned.
The thing is for the amount of plot there is (which is fairly light appart from the moral questions about the transformed elves), I consider there to be way to many combat encounters, so that is where I am streamlining. Also some players are not that geeky and I want to keep the fantasy elements limited, no point in introducing 50 different types of monsters right now I think.
For now my players are at Vintiver about to leave (with a draft horse which is going to create more troubles than anything else...), so we have not advanced much. I was initially hoping to do the whole adventure in one sitting, lol... In any case the players enjoyed the first adventure, even though it only contained exploring the farm and roleplaying with the villagers basically, so doing it right for now.
* blight wolves: Already (un)done and scraped, replaced by normal wolves who run away, no regrets there seen the comments I read.
* villagers fight: will stay and serve as first introduction to combat, next encounter for the players.
* revengers: will stay of course. I need it to be tough, are the numbers advised (1 revenger per PC) good?
* chasm crossing: Keep the chasm (for later), but get rid of the birds that serve no purpose AFAIK.
* skeletons: no combat, replace them by inanimate skeletons, and try to get the players scared (for nothing) as they will expect a tough fight just about then. The subsequent trap stays though.
* giant spider: Only serves the purpose of activating the silver link, unnecessary otherwise. Replace it (and the previous scrapped chasm fight) with an encounter at the chasm on the way back. Was thinking of maybe placing webs and the giant spider on the other side, and having the bloodcrows attack while crossing. i.e. a nasty trap, but that the players should be expecting. Or should I make the silver link activated by the Revengers in the earlier encounter and scrap the chasm alltogether?
So what is your take on this, especially for those who have already run the adventure?



