Nate Christen wrote:mxyzplk wrote:...as does the new Serpent's Skull one which has a huge serpent man tie-in. You could use the first Serpent's Skull adventure as a campaign-starter and then have it lead to Freeport rather than the jungles.
I saw that listed in the Paizo catalog and was wondering about it. Are these the same kind of serpent folk introduce in the Freeport Trilogy?
-Nate
Heh, well it depends.
Rules answer - No, they are bigger and tougher, like CR4. My answer - when I ran the Freeport Trilogy for Pathfinder I replaced all the serpentfolk in there with the big kinds, and in my game world the Freeport serpent folk and the Golarion Darklands serpent folk are the same. They're mostly the same in concept - there's civilized and barbaric versions, they can change self, et cetera. Just beefier.
One of my biggest problems with the FT, in fact, was how wussy the serpentfolk are. Even in 3e, but especially in 3.5e, any 1 HD humanoid is meat - in volume - for even a first level party. God forbid they get to level 2 or 3 before they start getting into them.
My PCs had a real hard time with these new, buffer serpentfolk at level 2, but then they were quite manageable at level 3.
Note that in general, something of CR X in D&D 3.0 is effectively CR X-1 in 3.5 and CR X-2 in Pathfinder. So "horde of 1 HD humanoids" is lunchmeat anywhere above level 1.