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DKH wrote:It's one of those situational utility spells that just makes me think, "when is this actually going to make a difference?"
Loswaith wrote:Reguardless of the factor of whether magic is now heavily controled it wasnt always the case. There are also apostates about as well, that care little for the leash of the circle.
Loswaith wrote:The decompose spell while it can do some stuff one could do maundanely it can also do stuff more quickly (something can be decayed 60 days in one minute). If you take the mechanics as well it has a CN of 11 giving most mages with a magic of 3, an 83.8% chance of success.
Loswaith wrote:Keep in mind too that alot of magic stemed from the tevinter imperium (alot of the fear stemed from their use of magic too). Alot of the information that is given was that the tevinter didnt care as muich about the consequences of magic so much as the power that could be gained from using it.
Loswaith wrote: While the research to such spells would have risks (assuming the knowlege was resarched initially and not gained from demons or spirits), I can see the spell itself assisting in many ways to avoid other possibly more risky situations. Just about every other spell as well.
Tecnnically there is no mundane way to make something naturally decay, other than time. Sure there are other ways of disposing of various matter but they can leave noticable traces as well.
It's not like Decompose is spell that polishes the silverware.
Elfie wrote:Except that Dragon Age doesn't really have undead. It has corpses and skeletons that are possessed by demons, but the demons themselves are "living" and are therefore not affected by the spell. This game has no "boss-level undead" to kill.
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