Here some more animals. I know there are already stats vor mammoth but i do not by them, they are a little bit weak i. m. o. (like the stats of giants).
Hope they are usefull or at least give a little bit more colour - and options for skinchanger.
Concerning the snake poison i tried to create some difference to reflect to fact that some snakes are certainly more deadly than the other
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Wolverine
Wolverines are huge relatives of weasels with brown fur which are common in the North and the wilder parts of the rest of Westeros (beside the Iron Isles, Dorne, the southern Reach and the area around King’s Landing). They are between two and three feet long without tail, sometimes greater, and have a weight of between 25 and 50 pound, sometimes up to 70lb. They live solitary and are real predators which could kill prey much larger than they are including deer etc., and fight with other predators over fallen cadavers, even with wolves and bears. Wolverines are aggressive by nature and hated by many people because they emptying traps, killing hens, sheep etc., plundering forage chambers and often kill more than they seem to need, which could mean a death-sentences in times of hunger (for example during the long winters). They are deadly opponents even for hunting-dogs and their bite is ferocious. There are some stories mainly in the North about people alone in the woods, mostly children and older men or women, who were attacked, wounded and even killed and eaten by Wolverines during times of winter. These animals are hunted by skilled people because their fur is highly priced. It is extremely good against cold and snow and even some northern nobles, men and women, did wear clothes made from wolverines when the winter is coming. There are some half-forgotten stories about people which could change their skin with these animals, but most of that stories told that people who choose a wolverine or were chosen by one had a very, VERY bad character. Despite their bad name, wolverines could be found on some banners of houses, mainly in the North.
Agility 3
Athletics 3 Run 1B, Strength 1B, Swim 1B
Awareness 3 Notice 1B
Cunning 1
Endurance 3 Resilience 1B, Stamina 2B
Fighting 3
Stealth 3
Survival 3 Forage 1B, Hunt 1B, Track 1B
Combat Defense 9 Armor Rating 1 Armor Penalty 0
Health 9 Movement 5 Yards
Bite 3D 3 Damage
Ferocious: Wolverines may take injuries to reduce damage to her health.
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Badger
Badgers are relatives of the Wolverine, but smaller in length and weight, with a black and white fur. They also show a very different behaviour, often living together in informal groups between six and up to twenty adults. These animals dig their own caves and tunnels which may be used over generations and could over the centuries include dozens of caves with hundreds of yards of tunnels, in which separated places are used as “latrines” or even as graveyards. Because of that some people call a well fortified old and extended hideout or castle a “badgers-cave”. While also being predators, badgers could and actually did eat also vegetarian food in great numbers. They rarely hunt anything other than small mammals and rodents etc., and are no real threat to human health and most cattle, except smaller birds, bees and rabbits. Badgers fight only if they must, for example to protect themselves, in which case they could harm and even kill dogs and bite hunters. They are often hunted for fur and flesh, and are a prey which could also be chased by peasants, because most nobles did not see them as an appropriate target for hunting. But despite this their ability to defend themselves and surviving great difficulties grants the – rare – mentioning of these animals on the banners of some smaller houses and a good place in legends and songs. In the North they sleep during the winters, and some people claim they could foresee the coming of a long winter and preparing for that times like bears, so a time with many fat badgers or their sudden absence mean that a hard winter will come. There are also rumours that in the older days or beyond the Wall people could shift into them, walking around in their mind, seeing through their eyes.
Agility 3
Athletics 3 Run 1B, Swim 1B
Awareness 3 Notice 1B
Cunning 1
Endurance 3 Resilience 1B, Stamina 1B
Fighting 2
Stealth 3
Survival 3 Forage 2B
Combat Defense 9 Armor Rating 0 Armor Penalty 0
Health 9 Movement 5 Yards
Bite 2D 3 Damage
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Snakes
This leg- and limbless animals are feared by most people, which may be the cause that they could be found on several banners, in Dorne and beyond. Snakes live all over Westeros south of the Wall (and in most other parts of the world), but are very rare north of the Neck. They could be found in high numbers especially in the Neck and in Dorne. Many of them are no danger for humans and most of their cattle and pets, killing their small prey by constricting it. These snakes are sometimes even hold as pets, eating rats and mice etc. It is the other snakes, although not greater in number, which create so much fear – the poisonous ones. Most of them are between one and three yards long, some even greater, and they differ in colour between nearly invisible green or brown and easy detected colourful patterns. There are several breeds of poisonous snakes, mostly known are adders and vipers. Humans and most of their cattle and pets are no natural prey of these silent hunters, but snakes will bite and possible poison them if they feel threatened or disturbed. The main problem is that snakes are by nature very stealthy creatures. In many cases they are only recognized on short distance, when it is too late and when they strike out of their hiding against a potential threat, either men or cattle. Some sorts of snakes are also aggressive and will chase human which disturb them even over some distance. While mostly not very fast on the ground, snakes could strike very fast and it is nearly impossible to parry such an attack if you are to close.
The people from Dorne and the Crannogmen show in some aspects a more relaxed point of view. They eat even poisonous snakes, a fact which is seen with suspicion by most other people which believe rightful or not that such a meal must be also poisonous. There are people which could collect poison from dead or even living snakes to use it for their own (often sinister) purposes. Some of the most reckless assassins even use living snakes as potential weapon of choice to arrange fatal “accidents”. The poison of snakes differs in strength and how it works – for example a snake which has used her poison shortly before has a “weak” bite, but it is often deadly and even newborn snakes are dangerous. Some sorts of snakes are deadly in nearly all cases. Many poisons are nerve-poison which leads to paralysis, cramps etc., which in the worst case could result in loosing the ability to breathe or causes the heart to stands still. Other poisons attack the area of the bite himself and organs and blood, leading to great necrotic wounds, internal bleeding and pain, often causing infections. Even people who survive such an attack could loose fingers, limbs or get terrible scares. Some snakes use poisons which combine both effects. Curing bites is possible by stopping the flow of the poisoned blood in other body parts, open the bite so that blood and poison could flow out, suck the wound out or treating it with cauterisation, but all of them are risky and help only if taken shortly after the attack. A successful diagnosis and healing-test grants additional dices for Endurance-tests to overcome the poison.
Agility 4 Contortions 2B, Dodge 1B, Quickness 2B
Athletic 1 Swim 1B
Awareness 3 Notice 1B
Cunning 1
Endurance 1
Fighting 2
Stealth 4 Sneak 2B
Combat Defense 8 Armor Rating 0 Armor Penalty 0
Health 3 Movement 3 Yards
Bite 2D 1 Damage
Attack from hiding/ Camouflage: Several snakes get a benefit of 1D-2D in swampy terrain, high grass or even in sand. Many attacks of snakes use the rules of surprise-attacks (+1D), and/ or aim at their target. Snakes are not hampered by low visibility.
The stats above are for all snakes, but some possesses in addition one of the following poisons:
• nerve-poison light/ middle/ severe: a), b), c)
Virulence: 3/ 4/ 5 Toxicity: 2/ 2/ 3 Frequency: 1/ 5 minutes
Diagnosis: Routine (6) – in areas in which these kinds of snake or snakes at all are uncommon, the difficulty may rise to 9 or even 12
Effects: a) -1 to Agility or Athletic for every degree of success, death if the passive result is exceeded/ b) -1D to Athletic and Agility and an additional -1D for every two additional degrees of success, death if one of the ranks is reduced to 0/ c) -2D to Athletic and Agility and additional -1D for every additional degree of success, death if one of the ranks is reduced to 0, any survivor must pass a Endurance (12) test or suffer permanently -1D to Agility or Athletic.
• cell-poison light/ middle/ severe: a), b), c)
Virulence: 3/ 4/ 5 Toxicity: 2/ 2/ 3 Frequency: 1/ 5 minutes
Diagnosis: Routine (3) – in areas in which these kinds of snake or snakes at all are uncommon, the difficulty may rise to 6 or even 9
Effects:
Primary: a) 2 points damage times degree of success / b) 4 points/ c) 6 points
Secondary: a) For every two additional degree of success an injury, which causes without treatment further 2 points damage per h/ b) For every additional degree of success a injury which causes 3 points damage per h/ c) For any additional degree of success a wound which causes 3 points damage per h – even if the victims survives he takes a appropriate physical drawback if he is not successful in a Endurance (12) test.
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Mammoth
These great, shaggy beasts which are relatives of the elephants are used in the far North beyond the wall as steeds for the giants and as beasts of burden. Some tribes may also hunt them because a mammoth could feed dozens of peoples for weeks, their fur could protect them from cold and even their bones could be used for tools or housings. South to the wall they were extinct long time ago. Their thick brown fur and skin is a good protection against coldness and even some attacks, and very few predators dare to attack a confrontation with them. They are greater than elephants and their tusks are enormous and highly priced further in the south.
Athletic 7 Strength 3B
Awareness 3
Cunning 1
Endurance 7 Stamina 2B
Fighting 3
Combat Defense 12 Armor Rating 5 Armor Penalty 0
Health 21 Movement 4 Yards
Gore 3D 8 Damage Staggering, Vicious
Trample 3D 10 Damage Staggering, Powerful
Ferocious: Mammoths may take injuries to reduce damage.
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Elephant and dwarf-elephant
These slightly smaller relatives of the mammoth did live in the wild and captivity in Essos, but very few were ever transported to Westeros. They have nearly none fur and a strong grey skin, slightly smaller tusks than mammoths which get good prices on the market. Like mammoths they are used in war and to carry burdens etc., but by more civilised people than the wildlings. They are known as very social and clever animals, supporting each other and many of their riders swear that they could understand them and vice versa. In war or in furry they are deadly foes which could easily smash an armoured man or trample through the ranks of enemy soldiers. The legions of new and old Ghis and other armies could send hundreds of them to war. Dwarf-elephants look like their greater relatives, but are often not bigger than great steeds, while they have a greater weight than horses. They are much more used in peace than in war, being often an object of prestige or curiosity.
Elephant
Athletic 6 Strength 3B
Awareness 3
Cunning 1
Endurance 6 Stamina 2B
Fighting 3
Combat Defense 11 Armor Rating 5 Armor Penalty 0
Health 21 Movement 5 Yards
Gore 3D 7 Damage Staggering, Vicious
Trample 3D 9 Damage Staggering, Powerful
Ferocious: Elephants may take injuries to reduce damage.
Dwarf-elephant
Athletic 5 Strength 2B
Awareness 3
Cunning 1
Endurance 5 Stamina 2B
Fighting 2
Combat Defense 11 Armor Rating 5 Armor Penalty 0
Health 21 Movement 4 Yards
Gore 2D 5 Damage Staggering, Vicious
Trample 3D 7 Damage Staggering, Powerful
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Owls
These birds of prey mainly hunt during the night and are silent predators which fly and strike without making much noise. On daylight they are hard to find. They appear in some banners of noble houses, but are in general neither feared nor loved by most people. They do no real harm to people or property. Some people respect them as efficient hunters of rats and mice and keep them half-tamed, sometimes also for the hunt after other prey as birds and small mammals, but they could never rival ravens or falcons as winged companions of the educated and noble people. Owls play a minor role in the tales of the peasants and the uncivilized people in the mountains and beyond the Wall. In some tales skinchangers used owls to spy after other people, often wasting so much time in their skin that in the end they forget daylight life, and that tales may be one reason – together with her ghostly appearance – why some people connect them with darker rumors of black magic, curses and so on.
Agility 3
Athletic 1
Awareness 5 Notice 2B
Cunning 1
Endurance 1
Fighting 2
Stealth 4 Sneak 1B
Survival 3 Hunt 2B
Combat Defense 9 Armor Rating 0 Armor Penalty 0
Health 3 Movement 1Yard/6 Yards (fly)
Beak 2D 1 Damage
Claws 2D 1 Damage
Nightly creatures: Owls are in no way influenced by the night in her awareness and ability to strike, but on day they loose 1D from her awareness. The high stealth-ability works mainly for flowing in the night.