I have (together with Paedrig) thought al little bit about the question, what creatures are perhaps “missing” in the Core Rule Book. The following are some possible ideas – and if anyone other has also created some, he could post them here anyway. Most of the animals (with exception of sharks, as far as I know) are mentioned in the books (that there are more lions in Dorne is only what I think), as are (in the case of sea-lions walrus and spotted whales) the rumors of skinchangers.
I hope the animals have some use for some.
Elks
Even if they are much smaller than their giant brothers of the old days and north of the Wall, Elks are still strong animals. It is said, that an Elk can kill a man with a hit of his hooves, and that Elks can also defend themselves against packs of wolves. The common Elk could be found in the North, parts of the Riverlands north of the Trident and in the Stormlands (for example in the Kingswood). They run fast and could swim very well, and they are often a target for hunting-parties of noblemen.
Agility 3
Athletics 4 Run 1B, Strength 2B, Swim 2B
Awareness 3 Notice 2B
Cunning 1
Endurance 4 Resilience 2B, Stamina 2B
Fighting 2 Hooves1B
Survival 3 Forage 2B
Combat Defense 10 Armor Rating 1 Armor Penalty 0
Health 12 Movement 8 Yards
Hooves 2D+1B 6 Damage Powerful
Horns 2D 4 Damage
Charging: If an Elk charges, he first uses his horns, to bring his enemy down, than he trample with his hooves.
Giant Elks
The giant elks north of the Wall are much greater than their smaller brothers in the South – up to ten feet high to the shoulder, and the antlers around 3 yards wide. South to the Wall these animals were exterminated long ago. Even a Direwolf must be carefully if facing a Giant Elk alone.
Agility 3
Athletics 5 Run 1B, Strength 2B, Swim 2B
Awareness 3 Notice 2B
Cunning 1
Endurance 5 Resilience 3B, Stamina 3B
Fighting 3 Hooves1B
Survival 3 Forage 2B
Combat Defense 11 Armor Rating 2 Armor Penalty 0
Health 15 Movement 8 Yards
Hooves 3D+1B 7 Damage Powerful
Horns 3D 5 Damage
Charging: If an Elk charges, he first uses his horns, to bring his enemy down to the earth, than he trample with his hooves.
Ferocious: A Giant Elk may take injuries do reduce damage to its health.
Lion
These strong and aggressive cats could be found in various parts of Westeros, although there are rare in most areas. While the mountain-lions are more like shadowcats (and are as dangerous as these), but with longer tail and another fur, the real lions are greater and even more dangerous. There live some in the “middle” parts of Westeros, in the Westlands, the flanks of the Mountain of Moon and in the Kingswood, who hunt alone or in small packs. In Dorne, it is said, there are greater packs, which could be a great danger for men and animals alike. It is said that beyond the sea there are several breeds of giant cats – white lions in the grassland of the Dothraki, called Hrakkar, lions-sized cats with striped hides in red/orange and black in the jungles, called Tigers, and that there are also spotted “Tigers” – but very few about these animals is known in Westeros.
The stats below are that for a “real” lion in Westeros. Mountain lions are much more like shadowcats, but not so stealthy at night.
Agility 4 Dodge 2B, Quickness 2B
Athletics 4 Jump 2B, Run 2B, Strength 2B, Swim 1B
Awareness 4 Notice 2B
Cunning 1
Endurance 4 Stamina 2B
Fighting 4
Stealth 3 Sneak 2B
Survival 4 Hunt 1B, Track 1B
Combat Defense 12 Armor Rating 0 Armor Penalty 0
Health 12 Movement 8 Yards
Bite 4D Damage 6D Powerful, Vicious
Claw 4D Damage 4D
Leaping Charge: When a lion charges, he may make two attacks, one with its bite and another with its claws.
Ferocious: Lions could take injuries to reduce damage to her health.
Aurochs
These animals have survived the coming of the First Men, the Andals and the Valyrians, and you could still find them wild in the lands north of the trident, although in the North and behind the Wall there numbers are the greatest. These wild cows are dangerous to hunt. Some people like the tribes north of the Wall use them in war – not only as pack animals but also as “fighters”, and there are tales about skinchangers, bound to such animals. Some people south of the Wall also have tried to go to war with tamed aurochs. In the wild they live in small groups, and the bulls are the most dangerous of them. It is said, that they could hit a man so hard, that he flew a dozen feet, and that they could bring down a knight on his horse, if they caught him in surprise. They are hunted with boar spears head on or from riders with javelins, but both methods are dangerous.
Agility 3
Athletics 5 Run 1B, Strength 2B
Awareness 3 Notice 1B
Cunning 1
Endurance 5 Resilience 2B, Stamina 5B
Fighting 3 Horns 1B
Survival 3 Forage 2B
Combat Defense 11 Armor Rating 2 Armor Penalty 0
Health 15 Movement 6 Yards
Horns 3D+1B 7 Damage Powerful, Vicious
Hooves 3D 5 Damage
Charging: If an Aurochs charges, he first uses his horns to bring his enemy down to the earth, than he trample with his hooves.
Ferocious: An Aurochs may take injuries to reduce damage to its health.
Elkhounds
These breed – or so it is said – was created to hunt down the great animals of the old days, like Giant Elks, Aurochs, Direwolf and so on. Today they are still used for hunting south of the Wall. They are strong and proud animals, most of them with a dark fur, nearly as huge as a full grown Direwolf (which mean, they are in size near to a Pony), and it is said they are the only tamed animals who did not fear these giant predators or lions or even snowbears. They are no pets for the smallfolk. With a few exceptions only noblemen breed them (also because they cost between two and three times as much as normal dogs). Trained for war they are frightening foes. In some cases elkhounds get equipped with barding (typically leather or padded armor, sometimes heavier) when they are used for hunt or war. Such armor cost 50 percent more than for a man and the weight is the same as for a human being.
Agility 3 Dodge 1B, Quickness 1B
Athletics 4 Jump 2B, Run 2B, Strength 1B, Swim 1B
Awareness 3 Notice 2B
Cunning 1
Endurance 4 Resilience 2B, Stamina 2B
Fighting 4
Stealth 3
Survival 3 Hunt 1B, Track 2B
Combat Defense 10 Armor Rating 1 Armor Penalty 0
Health 12 Movement 8 Yards
Bite 4D 5 Damage Powerful, Vicious
Knockdown: Whenever an Elkhound gets at least two degrees of success on a Fighting test, it can forgo the extra damage to pull its opponent to the ground.
Sharks
These fishes are feared by all sailors of the southern seas. Many sea-battles and much more than one ship-sinking ended with the crews attacked and eaten by sharks. In normal cases they ignore smaller boats, but incidents in which boats were attacked are known (although some people claim sharks are not as aggressive as Lizard-lions). Sharks hunt other fishes, dolphins, seals and even smaller whales as they do hunt their own kind. It is said that they sometimes follow ships, and many sailors believe this is a signal that soon or late bodies will send down to the sea. The common sorts of dangerous sharks are between two and four yards long but there may exist greater ones, according to some sailors. Some fishermen hunt sharks, but they are a dangerous prey. It is said, they fear nothing and their only foes are other sharks, spotted whales and perhaps the legendary great krakens. There are various tales what some sailors found inside of captured sharks (which size of course also varies), up to a knight in his armor, in some tales together with his horse…
Agility 3 Quickness 1B
Athletics 4 Strength 2B, Swim 4B
Awareness 3 Notice 2B
Cunning 1
Endurance 4 Stamina 2B
Fighting 3
Stealth 3
Survival 3
Combat Defense 10 Armor Rating 1 Armor Penalty 0
Health 12 Movement (swim) 10 Yards
Bite 3D 6 Damage Powerful, Vicious
Falcon
Falcons are the animals, with which both noblewomen and men hunt smaller prey like birds and rabbits. They are more a symbol of status and hunting with than is a pleasure than a necessity. Houses which could spend enough money have often a separate master of birds, who train the falcons. Beside falcons, sparrows and other smaller birds of prey are also used for hunting. Some lords are very strict in regulating the use of birds of prey by lower people, but near towns, the rich citizens may also buy falcons and other hunting birds. In the wild, falcons are birds which do not harm men, if their eggs are not in danger – but they could be difficult enemies if someone tries to climb the wrong tree… It is said, that some people in times of war use falcons to hunt ravens and to disrupt the lines of communication, although such tactics are condemned. Falcons are often a symbol of pride, honor and freedom, and you could find them in many colors. A normal falcon or other bird of prey is between 10 and 15 SS for a young and untrained bird, between 40 and 60 SS for a trained adult. Rare birds like such from beyond the sea or from the other end of Westeros (a falcon from Dorne in the North or vice versa) may cost much more.
Agility 4
Athletic 1
Awareness 5 Notice 2B
Cunning 1
Endurance 1
Fighting 2 Claws 1B
Survival 3 Hunt 2B
Combat Defense 10 Armor Rating 0 Armor Penalty 0
Health 3 Movement 1Yard/10 Yards (fly)
Beak 2D 1 Damage
Claws 2D+1B 1 Damage
Deer
There are various forms of deer in Westeros, with different fur and horns. In most cases they are no danger for men, and a common prey for hunting parties. Many nobles take care that the smallfolk is neither allowed nor equipped and able to hunt this “noble” animals (which is also a reason why you could find deer in several arms), and punishment for illegal deer-hunting could be severe up to death-penalty. In most cases deer lives in small groups in numbers up to two dozen. The only dangerous animals of this kind are the stags, which sometimes defend their pack against hounds and hunters. Compared to the hunt after Elk and Aurochs and even Boars, deer-hunting is much less dangerous.
Agility 4
Athletics 3 Run 2B, Strength 1B, Swim 1B
Awareness 3 Notice 2B
Cunning 1
Endurance 3 Resilience 2B, Stamina 2B
Fighting 2
Survival 3 Forage 2B
Combat Defense 10 Armor Rating 0 Armor Penalty 0
Health 9 Movement 10 Yards
Hooves 2D 3 Damage
Horns 2D 4 Damage Powerful
Walrus
This great seals live in great numbers in the areas of the Iron Isles, the North and beyond the Wall. The long tusks of elder males are both high priced as they are deadly weapons, which could be used against any foe, including Snowbears and men. The Wildlings and Ironmen treat the hunt very serious and killing an adult male is sign of great courage. The tusks could bring good prices all over Westeros, while the Wildlings use them as material for their weapons and other things. It is very hard to hunt this seals in boats, because in the water they are very fast, but even on shore it is not easy. Spears and Longaxes are the weapons of choice. There are rumours of skinchangers who could shift in such animals, but nothing is known for sure.
Agility 3
Athletics 4 Strength 2B, Swim 3B
Awareness 3
Cunning 1
Endurance 4 Stamina 2B
Fighting 2
Stealth 2
Survival 3
Combat Defense 10 Armor Rating 1 Armor Penalty 0
Health 12 Movement 4Yards/ 10 Yards (swim)
Tusks 2D 6 Damage Powerful
Silent swimmer: In water, a walrus get additional 1D for stealth.
Seals
Seals of different kind (including sea lions) are common on the Iron Isles, the North, and the lands beyond the Wall and also in parts of the rest of Westeros. These fish-eaters no danger for men, but they are hunted mercilessly because of their flesh, oil and skins (skin of young seals could be very precious). Hunting them is not very dangerous. In the tales, some people could shift in the skin of seals. A great colony of seals – which in many cases return every year if they are not hunted to much – is often also an indication, that great predators may not be far away, may it be sharks, snowbears or spotted whales. Slow at land, it is very hard to catch them if they could evade in the water. They are mainly hunt for money and survival, not for sport. It is said, that beyond the sea there are seals which are tamed and performing little tricks to entertain people.
Agility 4
Athletics 3 Swim 2B
Awareness 3 Notice 1B
Cunning 1
Endurance 3 Stamina 2B
Fighting 2
Stealth 2
Survival 3
Combat Defense 10 Armor Rating 0 Armor Penalty 0
Health 9 Movement 6Yards/ 10 Yards (swim)
Bite 2D 3 Damage
Silent swimmer: In water, seals get additional 1D for stealth.
Cats
Cats are very common in Westeros. There are still numbers of wild cats in the woods, like the great brown treecats in the Reach and the ordinary stripped wildcat. In old days, some people could shift into such animals, or so it is said. In addition to the untamed animals, cats were domesticated many centuries ago, and could now be found in nearly any human settlement hamlet or castle. From much loved animal cohorts to nearly wild streetcats, they are a part of human life, and highly respected for their help against rats and mice. But in times of hardship – and for some people all times are hard – people also hunt and eat cats.
Agility 4 Balance 2B, Contortions 1B, Dodge 2B, Quickness 2B
Athletics 2 Climb 2B, Jump 2B
Awareness 3 Notice 2B
Cunning 1
Endurance 2 Stamina 1B
Fighting 3
Stealth 4 Sneak 2B
Survival 3 Hunt 2B
Combat Defense 9 Armor Ration 0 Armor Penalty 0
Health 6 Movement 8 Yards
Bite 2D 2 Damage
Claws 2D 2 Damage Fast
Spotted Whales
These whales are called the wolves of the sea, and like wolves they hunt in packs and support each other. They often evade encounters with men, but could fight if necessary. They are great hunters who prey on seals, fishes and even smaller whales of other kind, and they could also hunt sharks – it is said, the great kraken is the only animal they fear. Some Ironmen still tell stories about people who shifted in spotted whales, but that may be only legends.
Agility 3 Quickness 1B
Athletics 4 Strength 2B, Swim 3B
Awareness 3 Notice 1B
Cunning 1
Endurance 5 Stamina 2B
Fighting 3
Stealth 3
Survival 3
Combat Defense 10 Armor Rating 1 Armor Penalty 0
Health 15 Movement (swim) 10 Yards
Bite 3D 6 Damage Powerful, Vicious
Ferocious: Spotted whales may take injuries to reduce damage to her health.





