Phelan wrote:Isn´t this a bigger problem, not speaking balance-wise but realism? Say you have the Dex-focused character with a starting Dex of 4 who keeps pumping up Dex as he levels. At level 20 he could be at 10-12 in Dex (or 15 if you went wild and had 5 Dex at start) and thus have a movement roughly twice that of a level 1 character. I could see it would make more sense to have the base speed somewhat higher and then add (Dex/2) instead.
Sure. There are many ways to balance the system. So long as everything scales at the same rate or near the same rate. The above example would also produce someone with ~25 Defence as well, virtually impossible to hit. They would however only have very low Con and Str.
It also assumes that characters can keep adding to stats infinitely. Perhaps they'll cap stats? Someone on the forum did some house rules for higher levels and capped stats at max 7 for PCs. That would mean that a character's speed couldn't exceed 17.
With unlimited stacking you'd get other unrealistic results, like humans with a Strength greater than an Ogre, or so much Con they can take 10 ballistas to the chest without breaking a sweat...
I don't know what GR are going to do, perhaps we'll find out in the beta rules. I'd be tempted to cap stats out at a certain point as it avoids certain silliness like you've pointed out.
Hellebore







