DC Adventures RPG

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DC Adventures RPG

Postby Corpse1001 » Mon May 03, 2010 9:48 am

I am curious if this will be released in PDF as well as in print. I ask only because I have a disability that makes holding books open to read very difficult.

Thank you,

Thom
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Postby Pramas » Mon May 03, 2010 12:30 pm

Yes, there will indeed be a PDF version.
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Postby Corpse1001 » Mon May 03, 2010 12:34 pm

Thanks, Cris. C'mon August
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Postby Roger Calver » Mon May 03, 2010 12:39 pm

Excellent news, will there be a joint PDF & Print deal ?
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Postby ProtoClone » Mon May 03, 2010 6:04 pm

Woot, now I don't have to work so hard in doing a M&M Blackest Night campaign!
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Postby Pramas » Mon May 03, 2010 9:47 pm

Roger Calver wrote:Excellent news, will there be a joint PDF & Print deal ?


It's likely but details have to be hashed out.
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Question about DC RPG

Postby Alcatraz » Wed May 05, 2010 3:12 pm

Sorry if these questions have already been answered somewhere on these forums but I just joined today and I joined solely because of the DC RPG announcement. My first question is, will I have to own any other books to play the DC RPG campaigns and if other books are required then which books would be recommended for complete role playing immersion. What I'm trying to say is that I am a DC comics fanatic. My favorite role playing game of all time was DC Heroes RPG which was produced by Mayfair Games. I am still in the process of collecting the last few of the supplements for DC Heroes RPG that I need for a complete collection. I have been collecting the DC Heroes RPG supplements and books for nearly 20 years now.

So, what books will I need for the complete DC Comics super hero rpg experience I guess is what I want to ask?

Thanks for the announcement and thanks in advance for your help.
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Postby Shadowchaser » Wed May 05, 2010 4:04 pm

From the announcement, it sounds like the DC Adventures will be "Based on" Mutants and Masterminds, but not the same system. Which means the DC Adventures books will be a standalone product that *may* have some crossover usefullness with the Mutants and Masterminds products, but will not require them for play.

So, from the sound of it, you'll *need* the 'Hero's Handbook', and that's about it. You'll *want* the Hero's Handbook, Heroes and Villains vol 1 and 2, and the DC Adventures Universe. :)

I'm sure more books will be forthcoming, but that's all they've announced so far! If you haven't tried the Mutants and Masterminds stuff, you're in for a treat... I'm a huge fan of the old DC Heroes game, but M&M is sooo much easier to deal with on many levels. I'm really looking forward to their take on the DC universe!
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Re: Question about DC RPG

Postby Spike Y Jones » Thu May 06, 2010 9:06 am

Alcatraz wrote:Sorry if these questions have already been answered somewhere on these forums but I just joined today and I joined solely because of the DC RPG announcement.


No guarantee that your specific questions are more likely to get answered there than here, but there's more discussion of the DC game going on at the Atomic Think Tank at MutantsandMasterminds.com (link at the top of the page).

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Re: Question about DC RPG

Postby Alcatraz » Thu May 06, 2010 9:41 am

I noticed that website's forums after I joined this forum and posted here. So, now I am in the process of reading all of the posts pertaining to the DC Adventures books on the Mutants & Masterminds forums. Thanks for the replies folks. I appreciate the immediate assistance.
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Postby Pramas » Fri May 07, 2010 12:15 pm

The DC Adventures game is a stand alone RPG, so you don't need any other books. The Hero's Handbook is the core rulebook for the line.
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Postby 77IM » Fri May 07, 2010 12:47 pm

Roughly how much difference is there between the DCH rules and the M&M core rules?

(I know it's too early to give specifics, but a vague answer like "minor details changed" vs "totally revamped" would still be nice.)

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Postby Shadowchaser » Fri May 07, 2010 2:20 pm

77IM wrote:Roughly how much difference is there between the DCH rules and the M&M core rules?

(I know it's too early to give specifics, but a vague answer like "minor details changed" vs "totally revamped" would still be nice.)

-- 77IM


To be clear, you mean the DCA (DC Adventures) rules, right? DCH would seem to indicate 'DC Heroes' which was the old 80's era set of rules by Mayfair games... also known as MEGS (Mayfair Exponential Gaming System), or Blood of Heroes (late 90's).

They're not ready to talk about the DCA stuff yet, but Steve Kenson said Designer's Journals and the like should be coming 'Soon'... So, I imagine in the next week or two. :)
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Postby Empyrean » Fri May 07, 2010 2:21 pm

Pramas wrote:The DC Adventures game is a stand alone RPG, so you don't need any other books. The Hero's Handbook is the core rulebook for the line.


Actually, Mr. Pramas, I'm curious ? Why is this so ? You have one of the greatest Hero systems out there, trust me, I've played the rest. Why re-invent the wheel ? A rules clean-up I could understand, but a new system ? This has shades of 4$ about it, really. I apologize for being a little surly, but after the mess that those Sorcerers By The Shore made of the " World's Most Famous Role-Playing Game ", I'm dubious at best. I'll be fair and give it a look, but I'm seriously now considering NOT buying this, and that's sad because I would have killed for this for M&M 2E.
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Postby Shadowchaser » Fri May 07, 2010 2:23 pm

Pramas wrote:
Roger Calver wrote:Excellent news, will there be a joint PDF & Print deal ?


It's likely but details have to be hashed out.


I've said it elsewhere, but just to be clear... If you do another Joint PDF and Print deal, Puh-LEASE publish news about it on the Mutants and Masterminds front page. I never even knew about it until after I'd bought both the book and PDF for Silver Age. :p

Relying on Twitter and Facebook instead of your own homepage is really annoying to those of us who only have a few minutes a day to catch up on their favorite RPG's news. >:)
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Postby Pramas » Fri May 07, 2010 3:29 pm

I didn't say it was a new system, I said the DC game was stand alone. We're doing it that way so there's an easy entry point for DC fans who aren't familiar with M&M.
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Postby Empyrean » Fri May 07, 2010 10:31 pm

Pramas wrote:I didn't say it was a new system, I said the DC game was stand alone. We're doing it that way so there's an easy entry point for DC fans who aren't familiar with M&M.


You may have just made my day then. Thank you for the quick response !
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Postby flyingcircus » Tue May 11, 2010 4:08 pm

Pramas wrote:I didn't say it was a new system, I said the DC game was stand alone. We're doing it that way so there's an easy entry point for DC fans who aren't familiar with M&M.


:D ewww kinda like the way that Savage Worlds does its licensed games, rules and setting stuff all in one, like their Solomon Kane book, that will be nice if its like M&M2e + DCA all in one, good idea. :wink:
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Postby flyingcircus » Tue May 11, 2010 4:09 pm

Oh BTW, whats the chance of landing MARVEL as well? :)
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DC Adventures (M&M2e or M&M3e)

Postby Gabriel » Wed May 12, 2010 11:18 am

Pramas wrote:I didn't say it was a new system, I said the DC game was stand alone. We're doing it that way so there's an easy entry point for DC fans who aren't familiar with M&M.


Chris,

I'm confused! According to you last week, DC Adventures was not going to be based on a new system. Yet your news bulliten on the M&M website gives me the impression that it is based on M&M3e, not M&M2e!!


G.~
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Re: DC Adventures (M&M2e or M&M3e)

Postby Shadowchaser » Wed May 12, 2010 3:49 pm

Gabriel wrote:
Pramas wrote:I didn't say it was a new system, I said the DC game was stand alone. We're doing it that way so there's an easy entry point for DC fans who aren't familiar with M&M.


Chris,

I'm confused! According to you last week, DC Adventures was not going to be based on a new system. Yet your news bulliten on the M&M website gives me the impression that it is based on M&M3e, not M&M2e!!


G.~


Chris was responding to Empyrean's post fearing that the DC Adventures game was going to be a totally new game. It's not, it's based on Mutants and Masterminds. He had not mentioned which *version* or *edition* of Mutants and Masterminds it was based on. A game getting a new Edition doesn't make it a new system. The core mechanics will likely be the same, but I'm expecting some serious clean-up for this edition (as the contributing writers have stated they couldn't use Hero Lab for their character builds).

And yes, the DC Adventures will be based on M&M 3E. I was expecting a 3E to be announced when they announced DC Adventures was 'Based on' M&M instead of 'Using M&M 2E' or whatever. I just didn't expect them to release an M&M 3E standalone book this close to the DC Adventures release. Exciting!
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Postby ~hanzo~ » Fri May 14, 2010 9:10 pm

Oh man, I was so exited about DC coming out. Till I saw the 3e announcement. Oh man. I can afford to replace all these books with 3e.
Leaves me with a some choices I have to make now.

Do I keep playing 2e and DC only with 3e. ( I really dont want my players worried about changes from game to game).

Do I just use DC with 3e and stop using my 2e stuff. (and just get store credit for my 2e stuff). And not get any other books past the DC stuff.

Do I just trade in my dozen or so 2e books for some other system or game and move along and not pick up DC books either.
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Re: DC Adventures (M&M2e or M&M3e)

Postby Empyrean » Mon May 17, 2010 5:38 am

Shadowchaser wrote:
Gabriel wrote:
Pramas wrote:I didn't say it was a new system, I said the DC game was stand alone. We're doing it that way so there's an easy entry point for DC fans who aren't familiar with M&M.


Chris,

I'm confused! According to you last week, DC Adventures was not going to be based on a new system. Yet your news bulliten on the M&M website gives me the impression that it is based on M&M3e, not M&M2e!!


G.~


Chris was responding to Empyrean's post fearing that the DC Adventures game was going to be a totally new game. It's not, it's based on Mutants and Masterminds. He had not mentioned which *version* or *edition* of Mutants and Masterminds it was based on. A game getting a new Edition doesn't make it a new system. The core mechanics will likely be the same, but I'm expecting some serious clean-up for this edition (as the contributing writers have stated they couldn't use Hero Lab for their character builds).

And yes, the DC Adventures will be based on M&M 3E. I was expecting a 3E to be announced when they announced DC Adventures was 'Based on' M&M instead of 'Using M&M 2E' or whatever. I just didn't expect them to release an M&M 3E standalone book this close to the DC Adventures release. Exciting!


Yes, this is the exact corporate double-speak we have come to see in business. We give you an answer, but not a direct one. This happened with 4$th Ed too. WOTC people were asked directly if there was going to be a new edition, and said absolutely no. Then like a week later ' hey look, a new edition ! '

Look, I understand NDA's and all and you got to publish or perish, but I'm really starting to lose it with all of these new editions. I'm seriously considering not buying this time out, just because I can't afford to replace all the M&M books I have. Plus, I HATE re-buying the same material over and over again. Are they gonna update Crooks! again ? That would be paying for the book 3 times for me...one print, one PDF, and one whatever they do for 3rd Ed.

At some point, this @#$% has to stop. Sadly, I know it never will. *sighs*
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Postby 77IM » Mon May 17, 2010 1:47 pm

If you're happy with 2E, why would you bother re-purchasing the exact same material in 3E? If 3E is an improvement and the material for it is new and interesting, then wouldn't you be happy buying it?

I can understand being upset that there won't be any more 2E products, and being upset that it might be harder to find a 2E group to play with, but if you feel like you MUST buy all the new products for the new edition, the problem lies with you. I learned this lesson the hard way with D&D 3E -- I bought every single book, then when 3.5 came out, I felt like I had to buy them all again. Eventually I realized that I didn't need to -- I was happier buying only those books that I actually liked and used and enjoyed reading. By the time D&D 4E came out, I felt NO compulsion to buy every book -- I just got the core rules, plus a few extra books that specifically interested me. I suggest you try the same with M&M 3E.

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Postby Shadowchaser » Tue May 18, 2010 5:07 am

I'll happily buy the DC Adventures books, and the Freedom City 3rd Edition book if they make one. As for the Genre books? Most of what I use from those books aren't the stats for characters, it's the ideas and history of the genre, so... they won't stop being useful.

Also, Steve Kenson has said that using 2E characters in 3E 'On the fly' will be incredibly easy... so I wouldn't panic over the 2E stuff losing usefulness any time soon.
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