JoeCrow wrote:Yeah, I was thinking of picking up Fragile Minds. How hard is the adaptation process?
If you haven't played Spycraft yet, the biggest change is the stress damage system. In SC, you need to accumulate a lot of stress before making a roll, whereas stress rolls are more frequent in Fantasy Craft.
Looking at the stress damage sources in fragile minds, it's apparent that they are made to nickel-and-dime the PCs with stress damage. If you apply these stress events in FC with the same frequency, PCs will stress out much more quickly.
As a result, when porting stress sources, I'm not going to even bother with the lesser stress damage sources.
I also plan to cut down on the rolling. Fragile minds has a full/partial stress damage value for all stress sources. Since all stress causes a save in FC, I plan on dropping the stress save values and just come up with one stress damage figure for each item.
Many of the rules from Fragile minds are already in FC. Other than tweaking stress damage for events, I plan on using the table of sproing and the From Beyond NPC quality.
Glad you're still getting use out of the Jewel Mage stuff. I've been thinking about trying to adapt some of the Path of Shades stuff to FC, actually. Did you adapt the Jewel Mage rules stuff to FC, or just use them as backstory for the city?
It was originally a D&D setting (still is, really). I just figured on using FC for freeport, and maybe more in the future. There's no rules port for that as of yet, but I might consider it if I were to run an adventure in that city again.
The reviewer also known as Psion...