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caul wrote:I wish I could be you

Sathayorn wrote:It would be kind of hard to get a tranquil to care about anything...
"The darkspawn ate your entire family"
"That is unfortunate, they will surely be mourned."
I don't know if I know anyone who could properly play one.




jlhburnett wrote:Tranquil agents are occasionally sent out “on assignment” by the Circle to complete tasks where emotional involvement might compromise the mission. Tranquil warriors are sometimes assigned to traveling magi as bodyguards.
caul wrote:I wish I could be you



jlhburnett wrote:That makes sense from a narrative standpoint, but it would really, really be unfair for the poor Tranquil PC.
My intent was to have the ability focuses in the background represent the Tranquil's mage training, while still freeing them up to play a useful class.
caul wrote:I wish I could be you

Sathayorn wrote:Ummm... If your PC wants to play a tranquil, they have to live with the fact that they're going to be useless...


Sathayorn wrote:Ummm... If your PC wants to play a tranquil, they have to live with the fact that they're going to be useless...


caul wrote:Sathayorn wrote:Ummm... If your PC wants to play a tranquil, they have to live with the fact that they're going to be useless...
Somehow I don't think the Tranquil are useless...or they wouldn't be made...

caul wrote:Sathayorn wrote:Ummm... If your PC wants to play a tranquil, they have to live with the fact that they're going to be useless...
Somehow I don't think the Tranquil are useless...or they wouldn't be made...
caul wrote:I wish I could be you

Sathayorn wrote:Why not ask your player if he just wants to play a sociopath - they're void of emotion too.


jlhburnett wrote:Sathayorn wrote:Why not ask your player if he just wants to play a sociopath - they're void of emotion too.
If a player had a good concept for a sociopath that wouldn't disrupt the game, sure, why wouldn't I let him?
"Dark Fantasy" after all.
caul wrote:I wish I could be you



jlhburnett wrote: Can Tranquility be reversed? It's never been done before, but maybe that lost Tevinter library over there has some clues. There's one heck of a PC motivation (if not for the Tranquil, then for his friends)!

jlhburnett wrote:Ah! My mistake. Sorry about that.
The more I think about it, Tranquil offer some neat role-playing opportunities. At the risk of sounding like an RPG-as-Art Wonk (which I am) it gives the player the opportunity to explore the nature of humanity and identity.
Can a person really be a free individual without emotion or human connection? What happens if he runs into his mother, or an ex-lover? What if one of the other PCs is that? Can Tranquility be reversed? It's never been done before, but maybe that lost Tevinter library over there has some clues. There's one heck of a PC motivation (if not for the Tranquil, then for his friends)! Maybe he's on the run from the Circle, convinced that leaving would be "for the greater good." Are Tranquil property, wards of the state, or free citizens?
Man, I can't believe I'm saying this, but a plain old sociopath seems kind of vanilla compared to the spooky-magic-lobotomy of the Tranquil. (And I love a good sociopath!)
But no doubt... playing a Tranquil "properly" would be a challenge. I'm not really sure If I would do it myself, but damn if this thread hasn't given me some neat NPC/adventure ideas.
...now I just need my group to agree to play the darn thing.
caul wrote:I wish I could be you


theFictionaut wrote:Codex then seems to suggest the Tranquil then are forgers of mystical goods and equipment. That would be a pretty cool specialization. I'm inclined to agree that the background then leads to a rogue(most likely) or warrior background.
caul wrote:I wish I could be you

If the Circle of Magi finds a mage too weak of will to survive the threat of demonic possession, making them Tranquil is considered an act of kindness. A large number of the mages who go through the Rite have never even shown a desire to be a mage in the first place, and once made into one of the Tranquil, they are completely immune to any of the mortal dangers they would have once had to face.
The Tranquil use lyrium to enchant items, providing the Circle its main source of funding. They have no innate resistance to its effects, but they possess a level of concentration far beyond a normal person's and thus are less likely to make a mistake while handling it.






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