I, too, will jump on the bandwagon and share my experience GMing the Curse. (I mean, hell, it was pretty much the reason I signed up in the first place.)
We had three players, two of whom had played the game and the third had watched other people play the game, so she had a decent idea of what to expect. After a short discussion, we decided to forge ahead, and if the not-as-familiar-with-Fereldan player needed explanations, we'd take a short break to explain things to her.
I liked the idea of having a party based in and around Vintiver, so I asked the group to make some locals, and we wound up with the following:
Fenrir Armstrong
Fereldan Freeman Warrior.
Fenrir is one of the local deputies to Warden Tarl, and he takes his duties to the town and the people very seriously. When not patrolling the town and dealing with troublemakers, he's a nice, laid-back kind of guy who people like to spend time with. He was one of the people who tried to keep Coalan and Harralan from causing too much trouble, although he's annoyed at how little he actually managed to defuse. He's a sword and board fighter with a bit of archery training, and his affable nature is reflected by a high Communication score - he rolled a 4 for it and decided to leave it where it was, letting other rolls make up his Strength. He's definitely the party mediator and diplomat.
Senilra 'Sen' Barker
Fereldan Freeman Rogue.
Sen is the daughter of one of the local hunter-trappers, and learned her craft at her father's knee. She's just as good at her craft as any man, and goes out of her way to prove it, bringing in more and better quality meat and furs than any other local hunter. She usually lingers around the Chantry with Sister Arda and Izzy when in town, finding the company of other working women preferable to most of the other locals. I allowed her to swap her rolled Self-Discipline focus for the Stealth focus, and she took the Scout specialisation. She's excellent with a longbow, but carries a dagger as well for close combat situations. She has fairly average stats for the most part, and is the 'I can do anything' member of the group, earning a crazy amount of Stunt Points during the sessions.
Isabella 'Izzy' Loren
Human Circle Mage.
Izzy spent her childhood in Vintaver, and when she passed her Harrowing, she pretty much browbeat the Circle into letting her return to the town she still considers home. One of the conditions was that she spent most of her time in the Chantry, so she is well acquainted (too well, if you ask her) with Sister Arda and by extension Sen. She's the local healer for the time being, but she has a short temper and has been known to berate people who injure themselves doing something stupid. She's got a high magic and willpower but a horrendous constitution. Izzy has Heal, Glyph of Paralysis and Walking Bomb as her spells. She tends not to carry her quarterstaff, but is never without her wand for a well-timed Arcane Lance.
Sister Arda asked the group to go visit the Fuldor Farm for her. Hann and Faleen were meant to visiting with their baby, Edred, who'd been having some problems that she wanted Izzy to check. However, they hadn't turned up and it had been three days since Faleen had asked for help. Fenrir and Izzy agree, and Izzy talks a reluctant Sen into coming along as a guide.
I decided to have it be a perfect day, to contrast with the horror they were about to find - it certainly seemed to work. Sen spotted the crows first, and the trio decided to be extremely cautious about investigating. Again, Sen found the first body, and Fenrir stood guard over Izzy as she examined the wounds. Sen went to check out the house, and the Blight Wolves made an appearance. As it was the first combat with the system, I kept the number of wolves to that recommended in the book, so they faced off against four wolves.
Sen acted first, and rolled triple 6s!!!!, thus setting a trend for her getting obscenely good rolls that night. She used Lightning Attack, Rapid Reload and Pierce Armour, doing some pretty heavy damage to the two closest wolves. Instant appreciation for the Stunt system was declared by all.
Fenrir took down one of the injured wolves, while the other injured wolf tried to take a chunk out of Izzy but failed. She retaliated by casting Walking Bomb and backing well off, warning the others about the coming exploson.
The other two wolves ganged up on Sen - one managed to leand a hit but did minimal damage, barely getting past her armour. Sen used her dagger to stab the biter in the face for maximum damage and then backed up, and Fenrir finished it off before following suit.
The injured wolf exploded before it got the chance to have another shot at Izzy, to general applause and severely weakening the last wolf. Although it managed to chew through Fenrir's armour a bit, it dropped after Sen threw her dagger for another high damage attack.
I was expecting that fight to be a bit harder, but Sen's opening attack did rather set the scene for the rest of the battle. Izzy spent a couple of MP healing the party up and decided to be more careful about where she cast Walking Bomb - she'd never actually used it in a real fight before, and she hadn't expected it to be so... messy. (I think she also realised that she could cause serious damage to her allies with it - I believe she's thinking of taking Stonefist or Winter's Grasp at Level 2 to compensate.)
The party searched the grounds fairly efficiently, and Sen quickly realised that the wounds on the dead farmers were in no way, shape or form appropriate for Blight Wolves, leading to any number of worrying questions.
Fenrir found an elf in the barn, who yelled in Dalish for a few moments before collapsing. Izzy healed her wounds a bit, and they commandeered one of the farm's carts to take her back to town to find out what was going on.
We stopped here because it was late, but hopefully I'll have the second installment in the near future.