Heya. Excuse my newness to the forums. I am a longtime fan of GR, specifically True20, and checking out the new Dragon Age RPG previews (magic, in particular) I am incredibly excited about this game. I love what I've seen of the new mechanics. However, one thing has worried me about the game as I have seen it thus far - I've seen little to no mention of utility spells so far. Stuff like charm person or flying or telekinesis or invisibility. I understand that outright mind control stuff is blood magic and therefore a specialty, but in the reviews and previews so far, I've seen little of any illusions, divinations, or other noncombat type spells. Is this something that the pre/reviews have just missed, and do exist in the game? Do they not exist in set 1, but are coming in a later book/box? Or have they been left out due to a deliberate design decision? Or something else? I'm dying to play this game, but I tend to run low or non combat games as a GM, so a telekinesis or invisibility or telepathy spell will be more important - more magical, to my players - than ice bolts or heal spells, and important to me as a world-builder and GM.
Sorry to be a bother. I really *love* everything else I have seen and read about this game - I mean to the level of "I may very well quit my current western fantasy RPG of choice to play Dragon Age Tabletop" but a deep utility spell system is a deal maker/breaker for my group, a group that is otherwise willing to accept more elegant solutions to other gameplay concerns such as stats/skills/combat.
If utility spells are being delayed/excluded and this is motivated by a design philosophy, I would *love* to read about it, being an amateur game designer who really likes to look behind the curtain whenever allowed to.
Anybody who reads this, and anybody who responds to this: Thank you very, very much for your time.
-Andrew








