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lordmalachdrim wrote:not really since most will have more then one weapon availible and it's only a minor action to draw it. Plus it's only useful against those that need to carry a weapon. Against a wolf or such, not so useful.



lordmalachdrim wrote:not really since most will have more then one weapon availible and it's only a minor action to draw it.


Bill wrote:Also, I plan to have the Dragon Die be a fourth die. I actually prefer that for two reasons.
one, its 'cleaner' to be ignoring the dragon die unless you need it that roll.
two, for margin of success, I think the dragon die needs to not be one of the die used for your to hit roll.

jaguar451 wrote:I like the idea elsewhere that the stunt points from the Dragon Die can't be more than the amount the roll beat the target number.






Ryngard wrote:I don't see the problem. Your characters should feel like heroes. Most of the mooks they fight will die in a hit or two anyway. No need to bog down the game with house rules and mods.
Ryngard wrote:Also, whats good for the goose is good for the gander... disarm them a few times and then maybe it'll become more rare..?
Ryngard wrote:It is actually fairly easy to disarm someone. Hell, watch any movie or tv show with fight scenes and it happens. A LOT.
Princess Bride??? How many times were Inigo and Westley disarmed in their duel? Several each.


Zapp wrote:I suggest the Stunt Cost of Disarm is set at the highest of the Strength and Dexterity scores of the opponent (but still minimum 2).
This way, nothing really changes for disarming common thugs (say, an Avvarian Hunter or a Fereldan Brigand) but it becomes more expensive to disarm more fearsome creatures (4 points for a Hurlock, for instance).
As you increase in levels, I'm assuming increasingly dangerous foes will become impossible to disarm (once your Str or Dex is 7+) unless you can decrease the stunt cost through your class.
More importantly, it will decrease the frequency of NPCs disarming player characters (because PCs carrying weapons will quickly gain Str/Dex scores above 2, if not already at start).

Zapp wrote:I suggest the Stunt Cost of Disarm is set at the highest of the Strength and Dexterity scores of the opponent (but still minimum 2).
This way, nothing really changes for disarming common thugs (say, an Avvarian Hunter or a Fereldan Brigand) but it becomes more expensive to disarm more fearsome creatures (4 points for a Hurlock, for instance).
As you increase in levels, I'm assuming increasingly dangerous foes will become impossible to disarm (once your Str or Dex is 7+) unless you can decrease the stunt cost through your class.
More importantly, it will decrease the frequency of NPCs disarming player characters (because PCs carrying weapons will quickly gain Str/Dex scores above 2, if not already at start).

PaintOnASign wrote:Although currently not a problem, my issue with this solution is that by the time Str and Dex for enemies do reach 7+, the disarm stunt is rendered absolutely impossible, assuming of course, that there's no way to lower the cost. I prefer to have the option open for everyone to use, or attempt to use.

PaintOnASign wrote:Zapp wrote:I suggest the Stunt Cost of Disarm is set at the highest of the Strength and Dexterity scores of the opponent (but still minimum 2).
This way, nothing really changes for disarming common thugs (say, an Avvarian Hunter or a Fereldan Brigand) but it becomes more expensive to disarm more fearsome creatures (4 points for a Hurlock, for instance).
As you increase in levels, I'm assuming increasingly dangerous foes will become impossible to disarm (once your Str or Dex is 7+) unless you can decrease the stunt cost through your class.
More importantly, it will decrease the frequency of NPCs disarming player characters (because PCs carrying weapons will quickly gain Str/Dex scores above 2, if not already at start).
Although currently not a problem, my issue with this solution is that by the time Str and Dex for enemies do reach 7+, the disarm stunt is rendered absolutely impossible, assuming of course, that there's no way to lower the cost. I prefer to have the option open for everyone to use, or attempt to use.

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