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enpeze wrote:I read several days ago the new pathfinder core book. Which super-nerds are playing such "games"? I dont get it: nearly 600p of needless complex rules just to see who hits whom?

Jasca wrote:enpeze wrote:I read several days ago the new pathfinder core book. Which super-nerds are playing such "games"? I dont get it: nearly 600p of needless complex rules just to see who hits whom?
Great to see that there is are still people who find time to chant "badwrongfun!" when someone likes other *gasp* things than the they... Maybe "20 years of intense rpg experience" gives the right to rant when someone is having wrong kind of fun... I just have to wait couple more years, and I can start my own badwrongfun! rants...








Ryngard wrote:Yeah, nobody is slamming D&D (I don't think).
Ryngard wrote:The game has progressively become more and more complex, just for the sake of being complex. Sure on the surface it makes sense, but when you actually play it takes forever to do anything.
I'm a very intelligent man. I understand the rules. It isn't about comprehension. Its about as I get older, I want to PLAY the game, not micromanage every possible maneuver with a minutia of rules, addons, etc.

enpeze wrote:Ryngard wrote:Yeah, nobody is slamming D&D (I don't think).
Well I didnt slam 1st and 2nd edition DnD which are great for beginners and veterans alike. I slam 3x and pathfinder and the high fences they are raising in order to win new roleplayers. So if the 400p Gorilla with a market penetration of lets say 90% decides to release an insane complicated ruleset, which is unusable for newbies, then this destroys our hobby because no new players come in. Thats why I am against such monster games. I would not be against them, IF Wotc had released a light 100p set as standard rules for Mr. John Smith and another "advanced" one with 600p for the rollplayers which prefer 150 prestige classes and 1000 feats for their games. But they didnt and so they have deserved to be flakked because the result was that potential players didnt even bother with roleplaying because of the heavy rules. (considering the fact that most new potential customers have not much choice in choosing other lighter rulesets because they are not aware of their existence)Ryngard wrote:The game has progressively become more and more complex, just for the sake of being complex. Sure on the surface it makes sense, but when you actually play it takes forever to do anything.
I'm a very intelligent man. I understand the rules. It isn't about comprehension. Its about as I get older, I want to PLAY the game, not micromanage every possible maneuver with a minutia of rules, addons, etc.
Yep. So if even you as a intelligent guy and veteran DnD player dont want to play with complex 3x rules, why should a newbie want to do this? The result is the sad state the roleplaying hobby is at the moment.
We blame MMO and other media to be responsible for the shrinking numbers of our hobby. But thats not true in many cases. I would even say that its the opposite. Never in history has the number of potential young people which could be interested in roleplaying be greater than today due to the new medias and the increasing cultural acceptance of fantasy. WotC (and some other companies) with its inaccessible rulesets are responsible that this potential is negated.
IMO our hobby needs games like Dragon Age like a thirsty desert walker an oasis.



Krovikan wrote:In reply to: enpeze
Just because you don't like DnD 3, 3.5 and 4 and Pathfinder doesn't mean their isn't a market and that is the flaw of your argument. I find it hard to play Vampire because DnD and Pathfinder is so popular in my city. Complex rules are good for those games and I enjoy them. To claim your favorite market is the only one is ignorance of the true complexity of any market place.



Crimfan wrote:I'm dubious of the notion that it's the rulesets as the first decimal place describing the issue of a declining hobby. Complex rulesets that keep out new players might be the second decimal place, but the fact that substitutes with massively lower costs is definitely the first (costs not as in money but as in opportunity costs, coordination costs, etc.---all those things an economist would think of) is surely the first.
IMO it's really the fact that as people have gotten more and more scheduled in their lives, options like MMOs or CRPGs scratch the itch of many players. Some of my old gaming buddies from college play WoW not because it's really all that great (they'll tell you as much), but as parents with young children it's all they can manage, essentially playing after the kids have gone to bed. The computer options have gotten really good, so much so that nowadays my preference ordering would be Good Tabletop Group > Computer Game > Bad Tabletop Group. (I prefer single player games, though.) As I recall, some of the groups I played with back in the old days weren't all that great....
Look at it this way: I've played DA:O an order of magnitude more than tabletop recently (I'm not kidding!) not because I don't like tabletop but because I can't get my group together due to schedule conflicts.



enpeze wrote:Jasca wrote:enpeze wrote:I read several days ago the new pathfinder core book. Which super-nerds are playing such "games"? I dont get it: nearly 600p of needless complex rules just to see who hits whom?
Great to see that there is are still people who find time to chant "badwrongfun!" when someone likes other *gasp* things than the they... Maybe "20 years of intense rpg experience" gives the right to rant when someone is having wrong kind of fun... I just have to wait couple more years, and I can start my own badwrongfun! rants...
its not about having "badwrongfun". IMO its important to give support to trends in roleplaying which you think is the right way to go. The problem with todays roleplaying is that there is almost no fresh blood in our hobby and one of the main reasons is that the rulesets are too complex for newbies (and many vets too). This awful trend should be stopped to enable our hobby to survive and I appreciate the initiative of GR to design a new rpg which does exacly this. I am taking the liberty to critique Paizos "other" approach which I think is ruining our hobby in the long run.


enpeze wrote:Maybe this is the truth with "older" players.
But the young still meet and get together. Only the ways are different today but they still meet each other.( I see this live with my kids)
The prob with kids today that they dont play rpgs like we did. And why? Because the entry point is too high with 3.5. or 4. <snip>

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