I have a question about assist which arose in our last game.
The situation was the following:
Opponent 1 (O1) was assisting Opponent 2 (O2) since they noticed that one alone was not able to penetrate the players defence. But then - in the heat of the combat - it happened that the player character killed O1 before it was O2's turn.
Thus we asked ourself if O2, when it is his' turn, still gets the bonus dice?
On the one hand I totally understand the argument of my players (players mainly argue to their advantage
On the other hand I argued that one has to see the combat more as a whole thing and even if we have an initiative order it does not mean that things only occur if it is their turn. Thus fighters do not lay down their weapon until it is their turn, make some swing and then stop again.
To make it short I argued that O1 somehow prepared the player with his wild swings that later on O2 will get an advantage. Even if O1 might be dead allready.
What do you think or how would you handle it?
Honestly,
Templar.




