Maybe I can shed light on some questions:
Converting Bonus Dice vs. Adding Bonus dice.
Say you have an abillity rank of 3 and 3 bonus dice in "Threadposting".
- If you choose to convert a die, you can now roll six dice but keep the four highest instead of only three.
- If you choose to add a bonus die, you can now roll seven dice, but only keep 3 of them bcause your rank is only three.
The latter is more liekly to yield a high result with a max of 18 (3 x 6) but the former can result in a max of 24 (4 x 6)
Remove penalty die
In the above example, with a penalty die you would roll 6 dice and coul only keep the 2 highest because you have 3 ranks, but 1 penalty die. The penalty dice are deducted from your ranks!
Other options
Theser are also very cool or useful. For example Armor penalty can be a killer. Think of being on you back in muddy terrain in your trusted plate with a few Ironman out for you blood. You really want to make sure that you get up and in a good position...
Burning DPs.
Well, this is kind of last resort usage.
Take example from above.
- +5 to a single test: Player knows that this will be a Test he HAS to pass. So to make sure he gets the result he wants, he burns a die to get this +5 bonus. Therefore he rolls 6 dice, keeps 3 and adds 5.
- convert all bonus dice. Player tries a test that is impossibl to pass with his ranks. So he wants to roll 6 dice and keep al six to get the best possible result.
Qualities
Qualities are cool! They can be compared to Feats in D&D. They let you do things that others can not do.
Many Qualities are grounded in your heritage and also help to difine you.
So if you are from the Iron Isles you can take special qualities that only Ironman can take. Or you have the blood of the first man in your veins. Then you can tak a quality that no other can take.
Then there are those qualities that help you define your martial style. Think of the Mountain an the Viper. The Viper certainly has invested some DPs in the Spearfighter qualities chain and the Mountain has invested in Long Blades and Armor Mastery.
But then there are the social qualities too. And there I see Littlefinger who has some serious investment in these qualities.
And lastly there are those qualities that help to define what path you PC will take in life. Are you the heir of a great house or do you have the green sight like Joyen? Do you own a Valyrian Sword, passed from Father to son for generations or do you have a loyal servant and friend who follows and protects you?
But then we come to the negative qualities. Like in many WoD books you can trade off some disadvantage to get another advantage. I see that Tyrion got himself the "Dwarf" negative quality for example.
And lastly to the number of DPs a PC has: It depends on your age. As a young person, you have not yet decided which path in life you will take and your destiny is still to be forget. Older PC have tempted Fate and forget their path in life already. Therefore young PC receive more DPs than older PCs.
But, older PCs have had muh more time in life to aquire knowledge and learn their trade, be it the way of the sword or that of the courtier.
Young PCs do not have as many abilities as older PCs and can not reach the mastery older PCs can have.
What I want to say is that the game mechanics allow you to play in a group with the 10 year old heir of the Castle, his 16 year old bastard brother and the 35 year old Master of Arms and the 65 year old Maester.
All are viable and nobody is mechanically much weaker compared to the other! Though they are very different in their outlook and abilities, that is for sure!
Ok, I have to stop my rambling. I just love this system and have to pimp it!
