First off: I think this "voluntary" aspect of "critical hits" is wonderful!
Now, am I right in assuming you would seldom/never take any of these as long as you can keep your Health above zero?
Losing Health doesn't have any repercussions as long as you haven't reached zero, right?
Example: You have Health 12 and (I assume) therefore an Endurance of 4.
you receive 7 points of damage. Would you do anything else except going down to Health 5? If you the next round get another 7 points of damage, would you do anything else but take a single Injury and 3 points of damage (going down to 2 Health)?
Things I imagine could complicate things: if there are effects in the game that give small amounts of damage over time. Say, poison perhaps?
If you are exposed to something that drains your Health by one point per round (another example might be extreme heat), you might be better off starting to take Injuries as soon as possible, keeping your Health as high as possible to withstand the damage over time.
After you've left the area (of extreme heat perhaps), you would suffer your Injuries of course, but the alternative would have been accepting Injuries just to avoid dying from the DoT. A strategy that obviously wastes Injuries - besides, you run out of Injuries and Wounds pretty quickly anyway.
Not saying DoT's exist in the game, just using them as an example. Or is it always better to use Health first?


