So i wanted to hear from people what was their experience with it. What did you like? what would you change? what would you add? etc. etc.
Nothing mechanical or system related please, just pure adventure...
Thanks
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arnon wrote:The plan is to then chase them off or send them off away from Freeport and to run them through the Red Hand of Doom.




I can imagine the captain has at least some connections to Freeporters to be able to get some help in tracking down the PCs.

arnon wrote:Finn perhaps...?
I can already imagine a pack of halfing barbarian and orc rogues ambushing the party



mvp wrote:I'm also planning to somehow get the blame from the final events in Madness on PCs, so that they have to flee for their lives as far and as soon as possible.


arnon wrote:I just got an e-mail from a player playing a cleric of a good God, asking if he could take over the building they have just left (meaning the bricked up building from Murder in Freeport) and set up a temple to his god there.



arnon wrote:At the end of Madness I want to see them tired and exhausted and running for their lives; jumping into a departing ship (or something)... and that will bring them to the second part of the campaign: Red Hand of Doom.


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