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Looks nice and simple. I'm glad they decided to go with a simple six sided dice, equal or beat a difficulty number system. The bonus and penalty dice that don't increase your max/min roll but make you more likely to get a high/low total are an innovative idea.
My only worry so far is whether these sorts of generally simple mechanics (a single skill for fighting? or does that just mean weapon attacks?) will emulate some of the complexity in the books. For example, will the choice for the Red Viper to use light armor and a spear against Gregor Clegane make sense mechanically?
Reminds me of the old Star Wars d6! Those were the good times
Skyman wrote:My only worry so far is whether these sorts of generally simple mechanics will emulate some of the complexity in the books.
Zapp wrote:Of course, such a system makes it bloody hard to know the actual probabilities involved...
Steve Kenson wrote:To take the Red Viper of Dorne as an example, he's not just a rank 4 Fighter, but also a rank 2 specialist in Spears, with the Qualities Fast, Spear Fighter, Shield Mastery, and Spear Mastery (amongst others), meaning he gets two bonus dice fighting with a spear, has a higher movement speed, can attack faster and further with a spear, inflicting greater damage, and gains a greater defensive bonus. That's not even counting his superior Athletics (with specialty in Acrobatics) and other abilities.
So, simple system, but lots of permutations.
Hey there Skyman. Nice to see you again, and I'm surprised you could not work pbp games into your college year. One or two games (as a player) don't take much time.
mrfusion wrote:Wow I was tired last night. Penalty dice are really quite a bit different between OtE and SIFRP. Say you had a roll with 3 dice plus two bonus dice and one penalty die. In OtE you would just roll 4 dice and take away the lowest (3 regular + 1 bonus dice). In SIFRP you roll 5 dice (3 regular + 2 bonus dice), and take away the three lowest.
In SIFRP a roll of 3 regular dice with 1 penalty die (3-1p) is exactly the same as rolling 2 regular dice with 1 bonus die (2+1b). In both cases you roll three dice and discard the lowest one.
I *think* that makes penalty dice much more harsh in this game than in OtE. IIRC in OtE a single bonus or penalty die averages out to a +1 or -1 respectively. In this game, a penalty die lowers your average roll by 2.5... if my math is right.
Zapp wrote:So, if I understand you correctly (I have no knowledge of On the Edge) an OtE penalty die negates one bonus die and removes one result die, or what?
mrfusion wrote:In Over the Edge penalty dice work like this. Say I'm making a roll of 3 dice with two penalty dice. I roll five dice, then remove the two highest dice and total the remaining 3 dice. If I rolled 5, 5, 4, 3, 2 my total would be 9.
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