Looks cool, nice and simple but with some depth. I like that language ability is worked right into the system instead of just having you pick up languages separately from ranked skills.
I know specializing will allow you to get a character with abilities that don't quite fit into the broader mold of the skills, but I do wonder whether the bonus dice mechanic will make those specialties less effective (since you are limited to counting a number of dice equal to your ability). For example, will a noble with status 5 be better at recognizing heraldry than a poor but knowledgeable maester with status 2 + specialty: heraldry 3B? Or is there a way to make a maester with heraldry knowledge equal to a high status character but without the status?
I also do kind of wish there was another rank between deficient and average, to simulate people who are a bit weak or a bit slow (mentally) compared to those who have severe disabilities. Though I guess that might be handled in other traits. It's not a huge deal anyway.
And I'm still wondering how this all works with combat! Looking forward to those quickstart rules...
Overall looking good so far. I like the skill list. I guess I'll hold off on coming up with skill guesses for the book characters until we have more info.



