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Ser Imp wrote:Am I right in thinking that ASoIaF stats and skills are merged into one big list? That is, what are traditionally a character's "core stats" (eg. Strength, Dex, you know the drill) and what we usually think of as "skills" (eg. Animal Handling) are not distinct for game system purposes?
Skyman wrote:I know specializing will allow you to get a character with abilities that don't quite fit into the broader mold of the skills, but I do wonder whether the bonus dice mechanic will make those specialties less effective (since you are limited to counting a number of dice equal to your ability).
Patchface wrote:It seems to me that the bonus dice mechanic can be quite effective. Example:
Ser Jamie has (or once had) the ability Fighting 6 (Specialty: Longsword 6B). Fighting with a warhammer, he gets to roll 6D6 and adds the results. With his longsword, however, he gets to roll 12D6 and adds the best six results. That's essentially the same as re-rolling his base 6D and getting to keep the better rolls (I think). So fighting with a longsword should improve his chances of success dramatically...
Zapp wrote:I'll leave it up to you to decide whether a 35% increase is good or not
Zapp wrote:Warhammer average result: 21 (3.5*6)
Longsword average result: 28.3
I'll leave it up to you to decide whether a 35% increase is good or not
Zapp wrote:Or, in other words, the risk of failing to reach 20 drops from 36.4% to less than 1% when we switch from warhammer to longsword!
Patchface wrote:(BTW, is there any program/website available that lets you calculate dice probabilities with the option of dropping the lowest [n] results?)
success = 0
failure = 0
For Local y = 1 To 1000000
For Local z = 1 To 12
roll[z] = Rand (1,6)
rollresult = roll + roll + roll + roll + roll + roll
If rollresult > 19 Then success = success +1 Else failure = failure + 1
Print "Success= " + success + ", failures= " + failure
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