I'm pretty excited - I got a crew of enthusiastic gamers together from my FLGS and we're going to play a game! It's mostly a standard D&D sort of thing - there are elves, dwarves, halflings, etc. and, at least at the start, there will be dungeon crawl sort of adventures.
The PCs are a human warrior with lots of "go first" Feats, a dwarven expert with tons of Craft/mechanical skills, an elven adept that's basically a bladesinger (wheee!!!), and a gnome adept with an animist/druid schtick. I would have preferred more humans, but whatever I guess.
I don't really know what it is about True20 feats and powers, but the players thought they were cooler than d20 spells. Even though a d20 wizard can augment himself and others, the player of the elven adept thought his Combat Sense arcana was cool. The player of the gnome liked Beast Link, too.
The world is basically the Wilderlands of High Fantasy (the home city is the City State of the Invincible Overlord), but I'm borrowing liberally from other game worlds, particularly Blue Rose. The Aldean Empire is a sybaritic and degenerate domain, there's going to be a Jarzon clone run by an intolerant, vicious theocracy, and I'm going to have the Matriarchy of Lar-tya around. I'm not going to worry *too* much about geography or history (I'll make most of it up on the fly, possibly with the players' help). I think it'll be lots of fun.
The group is basically in the employ of the Overlord in a manner similar to the Sovereign's Finest from BR. Their first adventure will be the Lost Vault of Tsathzar Rho, a Dungeon Crawl Classic that I convert to True20 a while ago. I'm going to make Tsathzar Rho be a Sorcerer King who is now in the service of the Cult of the Yellow Sign and their Unspeakable master. It'll be a hoot.
I'll give everyone an after-action report next week!


