What was the verdict on Dragonfist's system?

Dragon Fist, Chris Pramas' fantasy RPG of high-flyin' martial arts action, is finally going to see print at the hands of Green Ronin. This forum is closed while the game is being re-developed.

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What was the verdict on Dragonfist's system?

Postby screamwhip » Tue Nov 22, 2005 6:24 pm

I noticed on the Amazon writeup that DragonFist will be a 'complete roleplaying game with everything you need to get started'.

I was wondering if any of the Green Ronin staff can say if it will be OGL, True 20, or something else?

Thanks in Advance!
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Postby Strand0 » Fri Nov 25, 2005 3:10 am

It would be nice to know.

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Postby REG » Fri Nov 25, 2005 12:01 pm

Why is it that Amazon.com can release this albeit scarce information when Green Ronin haven't made their official announcement?

What's the deal with Amazon.com?
Anyhoo, just some random thoughts...

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Postby Nikchick » Mon Nov 28, 2005 8:43 am

We have to tell the book trade that a book will be available six months in advance (or more). Often, the book is still in development when the book trade or distributors release the information. They're going from the bare bones information we've given them; we aren't going to be issuing any press releases based on distributor-level detail. :)
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Re: What was the verdict on Dragonfist's system?

Postby Pramas » Mon Nov 28, 2005 11:54 am

screamwhip wrote:I was wondering if any of the Green Ronin staff can say if it will be OGL, True 20, or something else?

Thanks in Advance!


It's going to be a stand-alone OGL game.
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Re: What was the verdict on Dragonfist's system?

Postby saberhagen » Mon Dec 05, 2005 5:15 am

Pramas wrote:
It's going to be a stand-alone OGL game.


I've already ordered my copy from Amazon - so how about a pdf preview of some of the wuxia goodness :D in time for Christmas?

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Re: What was the verdict on Dragonfist's system?

Postby The Insidious Zhao » Mon Dec 19, 2005 5:57 pm

Pramas wrote:It's going to be a stand-alone OGL game.

Any chance that it will incorporate at least some of the refinements from True20/M&M (reduced emphasis on character classes, streamlined skills list, etc.)?

Thanks,
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Postby Chairman Aeon » Mon Dec 19, 2005 6:23 pm

I'm hoping for a True20 framework where Kung Fu replaces feats ... and a pony. >:)

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Postby tetsujin28 » Sat Jan 14, 2006 2:34 am

Not me! I want more feats! More! More!
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Postby REG » Sat Jan 14, 2006 10:36 am

I'm hoping it would complement my Japanese-flavored Oriental Adventures ... UNOFFICIALLY.
Anyhoo, just some random thoughts...

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Postby madmonk » Mon Jan 16, 2006 8:20 pm

Will it contain rules for conversion to d&d/standard d20 or even true20, like the old df did? both the ranger and the monk character classes are waiting for this to be included! :P
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Postby tmlee15 » Wed Jan 18, 2006 6:46 pm

madmonk wrote:Will it contain rules for conversion to d&d/standard d20 or even true20, like the old df did? both the ranger and the monk character classes are waiting for this to be included! :P


Let's just say you'll be surprised at how character "classes" are done... :wink:
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Postby REG » Thu Jan 19, 2006 12:24 am

Hmm. Just noticed your sig, Tony.

What is the "Phoenix Edition"?
Anyhoo, just some random thoughts...

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Postby skywalker » Thu Jan 19, 2006 10:53 am

REG wrote:What is the "Phoenix Edition"?


It could be just a replacement for 2nd edition i.e. a reference to the game's original death and then its rise from the ashes.
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Postby tmlee15 » Thu Jan 19, 2006 11:17 am

skywalker wrote:
REG wrote:What is the "Phoenix Edition"?


It could be just a replacement for 2nd edition i.e. a reference to the game's original death and then its rise from the ashes.


Beat me to it. It's a title one of the playtesters suggested that we've started using. Very fitting, I thought.
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Postby madmonk » Wed Mar 08, 2006 7:48 am

I suppose we will use the same dice that in d&d and normal d20... so we will not use only a 1d20, right?
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Postby tmlee15 » Wed Mar 08, 2006 3:08 pm

madmonk wrote:I suppose we will use the same dice that in d&d and normal d20... so we will not use only a 1d20, right?


Yes, though the d12 looks to be the least used die in the new edition.
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Postby Lord Gwydion » Thu Mar 09, 2006 1:47 am

Someday, the d12 will finally get some respect. :yar: Just not today.

tmlee, thanks for all the great info! I'm looking forward to seeing how the new DF looks. I've been holding off trying to start an OA game with my group just in case I either decide to run a pure DF game, or find lots of excellent stuff to port over to standard OA.

Looks like I'll have plenty of good stuff either way!
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Postby madmonk » Thu Mar 09, 2006 8:16 am

GAH! I can't wait! Please, tell us at least something about the new sistem. Whatever!

At least tell us that it ontains a 3-setion staff that doesn't suck.

:x Monk
Last edited by madmonk on Thu Mar 09, 2006 4:59 pm, edited 1 time in total.
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d12s (OT)

Postby BobSlaughter » Thu Mar 09, 2006 2:05 pm

Lord Gwydion wrote:Someday, the d12 will finally get some respect. :yar: Just not today.

Check out Pokethulhu and their use of Shining Dodecahedrons: http://www222.pair.com/sjohn/pokethulhu.htm

Enjoy!
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Postby tmlee15 » Thu Mar 09, 2006 2:25 pm

madmonk wrote:Please, tell us at least something about the new sistem.


All right. First of all, there are no character classes. You're free to build your characters however you want with feats. Instead of Hit Points, you have Chi, which doubles as energy reserve and damage "buffer" before you start suffering serious injuries.

When you take a beatdown from the Big Bad or his minions, you actually gain karma in form of temporary Chi, so you can then use the extra points later in your revenge (i.e., the climatic battle)!

There's also rule mechanic for epiphanies, moments when you realize why your Master put you through all those bizarre "wax on, wax off" exercises... because they are the perfect counter to the villain's deadly kung fu! Not going into details here, but it's a simple but neat concept.

Magic is a combination of traditional spell list and improvisation. A spell is not the same as any others all the time anymore. Want that Heart Ripper to tear through a whole army that's storming the city? You can improvise it to do that!

At least tell us that it ontains a 3-etion staff that doesn't suck.


LOL... Don't know if it doesn't suck, but it has a better crit range than a sword :D
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Postby madmonk » Thu Mar 09, 2006 5:18 pm

I was thinking along those lines, no character class... every character balanced... Hell, I will miss the original kits, but I miss a lot from second edition so... :oops:

I missed the "s", sorry... but yeah, all 3-s staves I have seen suck big time... I wouldn't normally care but after seeing priceless gems of HK cinema like shaolin vs. ninja or the 36 chambers of shaolin, my opinion of the 3-S-S have changed :D

And finally... how does the book looks like? If its as cool as mind shadows or the book of fiends, we have a winner :)
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Postby MacBin » Fri Mar 10, 2006 5:03 pm

Don't know if this has been covered...but if I take some Oriental Adventure scenarios from say...Dungeon Magazine (I think there's only one that's 3.5 but anyway) will I have a tough time converting to DF?
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Postby discuit » Sat Mar 11, 2006 2:16 am

tmlee15 wrote:
madmonk wrote:Please, tell us at least something about the new sistem.


All right. First of all, there are no character classes. You're free to build your characters however you want with feats. Instead of Hit Points, you have Chi, which doubles as energy reserve and damage "buffer" before you start suffering serious injuries.

When you take a beatdown from the Big Bad or his minions, you actually gain karma in form of temporary Chi, so you can then use the extra points later in your revenge (i.e., the climatic battle)!

There's also rule mechanic for epiphanies, moments when you realize why your Master put you through all those bizarre "wax on, wax off" exercises... because they are the perfect counter to the villain's deadly kung fu! Not going into details here, but it's a simple but neat concept.

Magic is a combination of traditional spell list and improvisation. A spell is not the same as any others all the time anymore. Want that Heart Ripper to tear through a whole army that's storming the city? You can improvise it to do that!

At least tell us that it ontains a 3-etion staff that doesn't suck.


LOL... Don't know if it doesn't suck, but it has a better crit range than a sword :D


This info just made me very....very excited! :)

Thanks! :D
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Postby tmlee15 » Sat Mar 11, 2006 11:17 am

Mad Monk wrote:And finally... how does the book looks like? If its as cool as mind shadows or the book of fiends, we have a winner


If the cover (on Amazon.com) is any indication, it's at least up to the usual high Green Ronin standards.

Oh, and the "Kits" are still kinda there, in terms of being a Red Tiger or member of any other secret society still give you special benefits. :wink:

MacBin wrote:Don't know if this has been covered...but if I take some Oriental Adventure scenarios from say...Dungeon Magazine (I think there's only one that's 3.5 but anyway) will I have a tough time converting to DF?


You can convert most things easy enough given a complete set of ability scores (Str, Dex, etc.) Combat stats will be tougher, because (1) there's no level-dependent BAB progression, (2) armor is damage reduction and does not add to AC (or Defense in this case), (3) creatures aren't measured in Hit Dice but in levels just like characters, (4) DF's greater emphasis on ability scores and Stunt Dice. But it shouldn't be problematic after you've grasped the basics.
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