I'm not sure whether the very steep saves penalty to multirole characters is a bug or a feature. I don't, myself, see any reason to penalize them that way. To name just one example, a Warrior 10 / Adept 10 has a Reflex save lower than that of a Warrior 20 or Adept 20, despite the fact that it's a normal save for both. When one takes on a new role, it takes quite a few levels before one sees it reflected in the saves.
On the other hand, just adding together the saves of the different roles would plainly swing the other way, making multirole characters too attractive.
I think I've just found a happy medium that is logical and workable. Just subtract 2 from the *good* save(s) of the new role. Not from the normal saves.
My rationale is that good saves follow the formula: 2 + lvl / 2, while normal saves follow the formula lvl / 3. If one assumes that the "2" is the benefit of one's first role only, the numbers work out very nicely.
Nowadays a Warrior 10 / Adept 10 has saves of +8/+4/+8, as opposed to +12/+6/+6 or +6/+6/+12 for 20th level characters. With my fix, it becomes:
+10/+6/+8, if Warrior was the first level, or
+8/+6/+10, if Adept was.
Last edited by The Shadow
on Mon Mar 06, 2006 10:33 am, edited 1 time in total.
"All right, I am not the Shadow. You have nothing at all to worry about. Except, oh, wait, I'm pointing a gun at you."