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Korzon wrote:Is there any information on how much (if any) of the material will be accessible under the Open Gaming License?

Spike Y Jones wrote:Strand0 wrote:My Guess...
The Black Company is d20 so the spell system should be like normal D&D. Ie: Memerized, then fired.
In True Sorcery you can cast as many spells as you want, but casting spells is physically draining so you may collapse from fatigue if you overdo it. When you select a Talent, you can cast any spell effects related to that Talent, and you can modify the spells to make them more powerful, given them longer range, increase their duration, etc., but the more powerful a spell is, the more draining it is as well, so you can choose to cast a lot of little spells, a handful of medium-level spells, or one or two biggies, and then rest up.
Spike Y Jones, editor, True Sorcery

BobSlaughter wrote:Spike Y Jones wrote:In True Sorcery you can cast as many spells as you want, but casting spells is physically draining so you may collapse from fatigue if you overdo it. When you select a Talent, you can cast any spell effects related to that Talent, and you can modify the spells to make them more powerful, given them longer range, increase their duration, etc., but the more powerful a spell is, the more draining it is as well, so you can choose to cast a lot of little spells, a handful of medium-level spells, or one or two biggies, and then rest up.
Spike Y Jones, editor, True Sorcery
Hmm, so how is this different from the Arcana in BR? Now, I admit I don't have Blue Rose yet, they're on their way. And I recognize the fatiguing effect, but I don't know if BR has more fixed effects than the ability to modify spells like True Sorcery does.


aaronil wrote:You can augment BR Arcana, really? That's not in the core book to my knowledge, is it from the BR player's guide? I'd be very interesting in getting more information on that as I'm developing a challenge system for powers that's along the same lines.



aaronil wrote:I'm trying to design a challenge system for True20 powers (take a penalty to X, get a bonus to Y). I could just have each challenge increase the Difficulty, but I'd like to give an adept more options, like the ability to increase/lower fatigue save, area of effect, range, and the like. However, I keep looking for the "Golden Ratio" between these things.
First question, should I stop trying to reinvent the wheel and just wait till True Sorcery comes out in June/July? Does it allow an adept to alter a spell's parameters on the fly? I am assuming it does.
Second question, can I use the True20 powers in place of the True Sorcery talents and still benefit from True Sorcery?

Zapp wrote:How does "True Sorcery" compare to Elements of Magic*?
Thank you,
Zapp
*) Now I'm referring to the skill-using variant called Mythic Earth (as converted to fantasy d20).

Spike Y Jones wrote:Spike Y Jones, wondering if the designer is hanging out somewhere around here

The Shadow wrote:Is there any way to limit how a talent works for a particular character?

The Shadow wrote:Another question:
Does True Sorcery still depend on a Magic Use skill, or is it now based on Adept level?

Korzon wrote:I have a few questions-- the first one is, how many differences are there between this sysem and it's basis from the Black Company book?

BobSlaughter wrote:Hmm, so how is this different from the Arcana in BR? Now, I admit I don't have Blue Rose yet, they're on their way. And I recognize the fatiguing effect, but I don't know if BR has more fixed effects than the ability to modify spells like True Sorcery does.

Zapp wrote:How does "True Sorcery" compare to Elements of Magic*?
Thank you,
Zapp
*) Now I'm referring to the skill-using variant called Mythic Earth (as converted to fantasy d20).

aaronil wrote:Second question, can I use the True20 powers in place of the True Sorcery talents and still benefit from True Sorcery?

Nikchick wrote:We're making him work on other projects.

RJS wrote:Why, I haven't seen sunlight in three weeks

RJS wrote:aaronil wrote:Second question, can I use the True20 powers in place of the True Sorcery talents and still benefit from True Sorcery?
Yeah, probably. You'll need to massage some numbers, but I think you could.


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