June brings us Robert J. Schwalb's True Sorcery. This 128-page softback presents a revised and expanded magic system based on the award-winning Black Company Campaign Setting rules. Rob has really outdone himself with this alternate magic system that gives you complete flexibility and customizability. Appropriately enough, True Sorcery includes all the info you need to incorporate the system with a slew of different games and settings. It works for not only True20, but also Thieves' World, Black Company, d20 fantasy and d20 Modern. We've also gotten permission from Malhavoc Press to include conversion info for their Iron Heroes game. True Sorcery indeed!
Can anyone give me a quick overview of what this system is like (based on the Black Company version)? How does it differ from the standard True20 system (or the standard d20 system)?
I am contemplating using True20 for a possible Wilderlands campaign. I'm wondering whether I should wait for this to be released first ...
Thanks for any information that is available!





