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aaronil wrote:Hi! My name is Aaron, and I'm the writer for Paradigm Concept's Caliphate Nights. If you have any non-production questions about the setting, I'll be glad to answer them here.
And a hearty thanks to the staff at Green Ronin for their setting search!
aaronil wrote:Hi Jonathan,
Thank you! Caliphate Nights is set during the reign of Harun al-Rashid after he had his vizier Ja'far killed, so the official timeline is around 800 CE. However, many historic elements are being used earlier in time, such as the House of Wisdom (~830 CE), the Assassins (~900 CE), and coffeehouses (~1500 CE), so the sense of history is used to create the appearance of reality. It is a pseudo-historical setting.
Yes, djinni summoning and sha'ir are in the setting.
The stories come from Arabia, Persia, India, even China. They tell not only of fearsome djinni and fantastical palaces, but also of profound spiritual insight and transformation. They reflect the enormous Islamic civilization during the ninth to thirteenth centuries, which stretched from Spain across North Africa to Cairo, across the Arabian peninsula, up to Damascus and Baghdad, further north to Samarkand, across what is now Afghanistan, down into India, and beyond. A traveler could wander across this vast region speaking Arabic, studying and praying in mosques, and trading with fellow Moslems. The stories are erotic, prejudiced, and fantastical, and at the same time redeeming, illuminating, and grounded. The stories are best known as the Thousand and One Nights.
If you are unfamiliar with the Nights, the term “Arabian Adventure” should bring to mind devious genies twisting the wording of wishes, cunning damsels quick with sword and spell, mistaken identity in the harem, mad sultans, flying carpet chases, outrageously lucky escapes, assassin plots, heretical cults, nobles hiding among the populace, death-defying horse races, haggling in the bazaar, bluffing with Bedouin, getting cursed, shapeshifting duels, enchanting storytellers, and scimitar-wielding princes swapping witty repartee. Mythic Arabia is a world based on a time that never quite was, during the reign of Caliph Harun al-Rashid, the pious tyrant. While it resembles the Golden Age of Islam circa 800 CE, it mixes fact and fantasy into a unique new landscape. Though it is a land of plentiful sex and violence, it is also filled with mystical quests, redemption, and forgiveness.
JongWK wrote: Assassins?
JongWK wrote: Scheherazade?
JongWK wrote: Non-believeing Westerners?
JongWK wrote: Alchemy?
JongWK wrote: Janissaries? (ok, these are from Ottoman times, but still...)
aaronil wrote:Shahrazad's style of story-telling, the frame story, or story-within-a-story, is a fundamental part of the game. Players can take over storytelling for short periods to relate a framed story by spending a Conviction point. Shahrazad, Shahrayar, Sinbad, Nur al-Din, and other characters from the nights are not described as characters for use in the game. Examples from their tales are used, however, to inspire players.
aaronil wrote:Heretics galore. My favorites are the Radhanites, who are Jewish merchants whose extensive network allows for a credit system to work across international borders. The Radhanites keep trade open between the Muslims and their traditional enemies the Carolingians & Byzantines.
aaronil wrote:Well, there are Mamluks, enslaved boys, usually Turks, who were trained as soldiers only loyal to the Caliph. Many believe the Janissaries were based off the Mamluk hierarchies.
Care to expand on this Conviction/story mechanic?
Ok, just to be clear: This is a variant Europe/Middle East, or are you using a brand new world? If the latter is true, should we assume then that other RL states will be featured?
Jonathan Moyer wrote:Have you made any changes to True20 with respect to summoning djinn? Is there any info on statting them up? Can adepts specialize in genie lore or genie summoning, like the sha'ir in Al Qadim?
Amethal wrote:Congratulations on winning the search.
This is the setting I was looking forward to the most, and you've made it sound even better than I was hoping for.
aaronil wrote:Sha'irs exist as an adept Archetype. They gain other powers like Djinni Binding and Spirit Sense, as well as long-winded feats like Apprehend the Djinni's Hand and Ambassador to the Djinni.
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