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DnDChick wrote:I find that a grid used with miniatures helps keep things straight as to where everyone is in relation to everyone else.
DnDChick wrote:That, and I also have meta-gamers who *will* use vague information to their best advantage, and will always have their characters miraculously appear right where they need to be, or will challenge my every word on the positions of enemies and whether or not their character can attack them.
A battle map alleviates 90% of that.
reverend keith wrote:True, however I'm in a very different situation with my current group. No one in my group matches that battle-map meta-gamer description, and most of the combats in my games have either been massive battles with armies, duels, or assassination attempts. The frequency of these events aren't that common, and the diplomatic/political struggle that the PCs are involved only spills into combat in very unexpected events. Probably the biggest common factor of these combats is the random and chaotic nature of the environment the PCs are fighting in. That, and the die-rolling/positioning portion of our combats are pretty much over before we have the chance to pull out figures. As such, I've yet to run into a situation where my game would be enhanced by sticking to a battle map, and so I haven't had the need to dust it off.
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