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Ludanto wrote:Well, the Backgrounds are more than just the stat adjustments.




wulf wrote:Is it just me, or are the stat adjustments in the Backgrounds section of the PDF a bit pointless? I mean, only a +1 adjustment, and furthermore every +1 has to be balanced by a -1.
Wulf


The Shadow wrote:Say - what happens when someone gets a bonus feat that's duplicated by a role?
Half-Orcs (and Elves!), for example, get Weapon Training. If they then become a first-level Warrior (very typical) they would ordinarily get Weapon Training for free. Since they've already got it, do they instead get a free feat, or what?

The Shadow wrote:Am I the only one, or do others agree that Skill Training doesn't seem acceptable as a bonus feat?
And boy - letting humans take a cultural background *in addition* to the human goodies seems a bit excessive. Seems to me one should either just use the favored feats to differentiate cultures, or else just create full-blown backgrounds for them and let the "Human" template drop.

The Shadow wrote:Say - what happens when someone gets a bonus feat that's duplicated by a role?
Half-Orcs (and Elves!), for example, get Weapon Training. If they then become a first-level Warrior (very typical) they would ordinarily get Weapon Training for free. Since they've already got it, do they instead get a free feat, or what?
EDIT: We're probably going to need a special set of "Background" feats as well, for special racial abilities. You can sorta justify humans taking Night Vision. Darkvision is a bit much.

Ludanto wrote:As for Human race AND cultural backgrounds, yes, that is silly. I think that they meant it the way you suggest, though you could conceivably have both without a problem as long as Humans are the only race.

Stareyes wrote:One thing I was thinking of doing is have all the racial stat bonuses/penalties and racial abilities/disabilities be part of a racial background, and the favored feats (and maybe a few skill bonuses/penalties) be part of a cultural background.

Ludanto wrote:Skill Training is fine as a bonus feat, just not as a bonus feat that is "part of the background" (Unless of course you dictate what the two skills would be, but in that case why not just skip the middleman and assign the two bonus skills?)
As for Human race AND cultural backgrounds, yes, that is silly. I think that they meant it the way you suggest, though you could conceivably have both without a problem as long as Humans are the only race.
Well, you can either make them eat the loss (which doesn't really seem fair) or give them an extra feat. To be as fair as possible, it should probably be one of the favored feats if they have any, thus keeping the extra feat within racial "character".

The Shadow wrote:Ludanto wrote:Skill Training is fine as a bonus feat, just not as a bonus feat that is "part of the background" (Unless of course you dictate what the two skills would be, but in that case why not just skip the middleman and assign the two bonus skills?)
What other kinds of bonus feats are there? I meant the Background ones, yes. It just seems odd to me to give a race Skill Training instead of Talented. And especially odd if Skill Training is given multiple times.

The Shadow wrote:And boy - letting humans take a cultural background *in addition* to the human goodies seems a bit excessive. Seems to me one should either just use the favored feats to differentiate cultures, or else just create full-blown backgrounds for them and let the "Human" template drop.


Ludanto wrote:The Shadow wrote:What other kinds of bonus feats are there? I meant the Background ones, yes. It just seems odd to me to give a race Skill Training instead of Talented. And especially odd if Skill Training is given multiple times.
Well, there's the "choose your own" bonus feat, like humans get, and then there's the two "background" (with a lowercase 'b') feats, that you don't have any choice over. Yes, Skill Training is really too generic for a Background bonus feat, plus it breaks the system. Without Skill Training, you can get one skill of your choice OR two predetermined skills (or a feat). Using that feat to get two skills of your choice breaks things.

timemrick wrote:In Blue Rose, all human backgrounds used the same baseline (no ability adjustments, one bonus feat, one bonus skill), then each culture had its own pair of favored feats. So I think the intent of the True20 rules is that the variation in cultures should mostly be done through those favored feats. I'd say that more variance than that is essentially a new race, and needs to be balanced according to the usual background rules.

Michael Tree wrote:In a setting that has strong cultural differences, I'd be very tempted to change the one bonus skill of the player's choice into two bonus skills determined by the culture. A decadent byzantine culture background could give Bluff and Sense Motive, while a normadic horseman culture could give Ride and Survival.

timemrick wrote:Michael Tree wrote:In a setting that has strong cultural differences, I'd be very tempted to change the one bonus skill of the player's choice into two bonus skills determined by the culture. A decadent byzantine culture background could give Bluff and Sense Motive, while a normadic horseman culture could give Ride and Survival.
I think this might over-stereotype some cultures. Sure, most horse nomads would be skilled at Ride and Survival (not to mention Animal Handling) in order to simply survive that kind of life, but most city-dwellers (decadent or not) are going to be a bit too diverse to realistically say that all of them have the same two skills.

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