Multiple Opponents

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Multiple Opponents

Postby DnDChick » Wed Nov 09, 2005 4:34 am

[deleted ... such a rule already exists in the game ... my bad ... ] :D
Last edited by DnDChick on Wed Nov 09, 2005 3:45 pm, edited 1 time in total.
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Re: Multiple Opponents

Postby Michael Tree » Wed Nov 09, 2005 8:16 am

I'm not sure that this is neccessary. Fighting surrounded by opponents is already very dangerous, because they all get attack rolls, and you're more likely to be hit one or more times. If a character's defense is significanrly higher than his opponents', then they can gang up to get 2 or 3 good attack rolls instead of half a dozen poor ones. With the toughness save mechanic, even one hit can be lethal, so every potential hit is dangerous.
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Postby FickleGM » Wed Nov 09, 2005 8:25 am

Can you assist another in True20? Attack a defense of 10 in order to give your buddy a +2 on his attack (if three or four attackers helped out the best attacker, that attacker could get a +6 or +8 added to his attack roll).

If assist another is not in True20, I vote for its inclusion.
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Postby Warbringer » Wed Nov 09, 2005 10:30 am

Aid (or assist) other is not part of True20 rules, at least I can't find anything.

I do agree with DnD chich that ganging up needs a little more punch, as a hero with high defense will easily handle multiple mooks, no matter how many attacks, though Michael is right that the toughness mechanic can be deadly, so the bonus for a mook mob should not be too high.

The issue is that defense is always on, as differed from parry or dodge. I've been tempted to allow parry/dodge to be against only 1 opponent for each +5 attack bonus. This doesn't cripple the hero, but their is a good reason to avoid being outnumbered.
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Postby KyleC » Wed Nov 09, 2005 12:15 pm

Warbringer wrote:Aid (or assist) other is not part of True20 rules, at least I can't find anything.


It's there.

Aid, p.70, is a standard action that works almost exactly to how FickleGM described it. The only difference is that the character providing aid can choose to grant a +2 bonus to Defense instead of a +2 on the attack roll.

There's also Combined Attack, p.71, which allows multiple opponents to grant a damage bonus to a single attack. Good for getting through high Toughness monsters.
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Postby FickleGM » Wed Nov 09, 2005 12:19 pm

KyleC wrote:
Warbringer wrote:Aid (or assist) other is not part of True20 rules, at least I can't find anything.


It's there.

Aid, p.70, is a standard action that works almost exactly to how FickleGM described it. The only difference is that the character providing aid can choose to grant a +2 bonus to Defense instead of a +2 on the attack roll.

There's also Combined Attack, p.71, which allows multiple opponents to grant a damage bonus to a single attack. Good for getting through high Toughness monsters.


Rock on and thanks for the reply.

*I am thinking about e-mailing my PDF to my work account, but I believe that I am ineffecient enough at work*
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Postby Warbringer » Wed Nov 09, 2005 3:28 pm

Aid, p.70, is a standard action that works almost exactly to how FickleGM described it. The only difference is that the character providing aid can choose to grant a +2 bonus to Defense instead of a +2 on the attack roll.


I had seen that, but I meant I hadn't seen anything on increasing to attack rolls.

The combined attack still suffers from the same issue that it is not any easier to hit the opponent, but it is a good mechanism. Thanks for pointing it out.
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Postby DnDChick » Wed Nov 09, 2005 3:44 pm

Aid another does work on attack rolls. Pg. 68 of the True20 PDF, under Action Descriptions.

Unfortunately for us evil GMs, Aid and Combined Attack actions do not work with one another. :cry:
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Postby Warbringer » Thu Nov 10, 2005 9:50 am

DnD

Yeah, I noticed that on rereading last as well. Have to make more use of that little trick...

Still thinking I'll keep my parry/dodge rule though
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