"Now, my problem: True 20 is pretty wimpy. Wimpier than Blue Rose. Its very very easy to get yourself killed in combat. "
Possibly not quite as much as you think. See my current thread about damage.
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Nisarg wrote:I've seen it, and written in it, actually.
I don't know how much that fixes things, but I agree its a step in the right direction.
Still, the real problem is how, at low levels, a single crappy roll or a pair of mediumly crappy rolls will slaughter your character.
At high levels in blue rose absolutely nothing with less than a +10 damage rating or you rolling a 1 will hurt you.
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Warbringer wrote:Give the characters more conviction that can only be spent in combat situations, eg action points ala Iron Kingdoms.

Nisarg wrote:I'm thinking of running a "conan-esque" campaign set in the new Wilderlands of High Fantasy setting (well, its not really new.. the box set is new.. you know what I mean), and I want to run it with True 20.
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Michael Tree wrote:You could just give an escalating toughness bonus that increases much slower than the Blue Rose bonus. Say, +1 at every 2nd or 3rd level. If you do this it's probably a good idea to increase characters damage bonuses at each levels, so like-leveled characters are will still be able to hurt each other.


Wrathx wrote:you can just lower the Save DC by 1 or 2.
Change the static element not the variable is a better way to look at changes that will pose the least amount of balancing issues. Changing a variable like adding an escalating toughness save or hitpoints will cause a cascade effect.
Adding or being more generous with Conviction is also a way that is simple and easy.

Wrathx wrote:Change the static element not the variable is a better way to look at changes that will pose the least amount of balancing issues. Changing a variable like adding an escalating toughness save or hitpoints will cause a cascade effect.



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