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skywalker wrote:This is something that I raised on Blue Rose forums but got no response.
skywalker wrote:Essentially, you roll your attack, your opponent rolls defence. The random part of damage is determined by the difference between the 2 scores.
..
Damage is calculated as follows (Attack - Defence) + (Damage - Toughness)
skywalker wrote:The result is that the chance to hurt is about the same. However, lesser wounds are more likely than grevious wounds (though in either case these are still possible).

bushido11 wrote:Well, I was going to suggest to simply take the Power Attack feat, but after looking through the book, it's not there. I wonder why.

Dork Elf wrote:I like it, but as I said it wouldn't be perfect for every seeting imo. I like the idea of a better attack roll causing more damage, but I am unsure of how this could unbalance STR in relation to DEX since DEX effectively causes more damage just like STR does in this system. KNow what I'm sayin?


reverend keith wrote:Assuming that you are keeping the DC for damage saves at (15 + damage), then I'd never use it.

FickleGM wrote:This sort of thing crossed my mind as well, but I decided against it for two reasons. First, while it does reward a good "hit", it does appear that the randomness of it would increase the number of freak knockouts (it may average out in the long run, but is too difficult to account for). Second, it appears to me that this brings armor back into the hit vs. miss equation that I didn't like in d20.
FickleGM wrote:Second, it appears to me that this brings armor back into the hit vs. miss equation that I didn't like in d20.
I just thought of a question, what if you roll 1 higher on defense but my damage is 7 higher than your toughness (greataxe and +4 str vs. leather armor and +1 con)? If I read correctly, you would be wounded.

reverend keith wrote:I didn't say anything, because I wouldn't use the system. It encourages dishing out lethal damage far too randomly for my tastes.

skywalker wrote:However, on the whole, the system is actually less randomly lethal.
skywalker wrote:There is roughly the same chance to hit.

skywalker wrote:Anno rolls a 16 to attack, adding Combat bonus and Dex like normal this results in a score of 27.
Del rolls a 8 to defend, adding Combat bonus and Dex this results in a score of 14.
27 is greater than 14 so the attack hits by 13. Anno's base damage is 13.

reverend keith wrote:That, IMO, seriously magnifies the True20 combat deathspiral for non-warriors.

reverend keith wrote:Apparently I read this wrong. So the degrees of success don't add to damage, but rather they use the chart listed above. Hmmm... Let me think about this.


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