The Shadow wrote:Presumably psionics are just bought as Powers by adepts...
A friend of mine and I were actually talking about doing this, and I personally that, in a Firefly campaign and in other non-supernatural settings, the Adept role could and should be eliminated. River is a special case, and I having the adept role around for the EXCEEDINGLY rare person like her is unreasonable.
As for what to do with the other two roles, I came up with two approaches: one if you don't mind nearly every PC being multiclassed, and one if you do.
The setting itself requires a bunch of extra feats to handle piloting, gunslinging, mechanic skills, and medicine. Gunfighting obviously goes to warriors. The other three can be done as their own feat sets, with accessor feats (Medical Training, Mechanic Training, Pilot Training) used to get the rest of the feats. This will keep most PCs to a single role. On the other hand, those other three sets of feats can be made Expert feats, in which case nearly every character will have a few levels of Expert and Warrior.
I don't see a real difference between the two approaches, though I'm sure someone sees a game balance problem with this. I'm bad at seeing those. As for what the feats for each of these would be, I'm not entirely sure, but I'll post more if I get ideas.
Please proceed to rip holes -- I mean comment.