by langeweile » Fri Aug 05, 2005 12:18 am
ree - i was offline for two days :-/
discussion has evolved a good bit - but i think, this does not only provide much insight on minions, but on combat / combat styles / lethality etc for true20.
have fun with...
warrior 5 (strong fighter)
str +3, dex +1, con +1, any mental (+1 total)
weapon training, armor training (all), shield training, weapon bind, improved disarm, any 3 other feats
any 2+int skills
longsword (masterwork), full plate, heavy shield
=> attack +7 (+6, 19-20/+9 dmg), disarm +9
=> dodge 18, parry 20
=> toughness +9, 5 conviction
expert 4 / warrior 1 (quick allrounder)
str +0, dex +4, con +1, any mental (+1 total)
armor training (light), two weapon fighting, improved critical (dagger), cleave, any 4 other feats
any 6+int skills
2 daggers (masterwork), chainshirt
=> attack +9 (+1, 17-20 +4 dmg), attack +7/+7 (+1, 17-20 +4 dmg)
=> dodge 18, parry 14
=> toughness +5, 5 conviction
vs
10 orc warriors 1 (from the book)
str +3, dex +0, con +1, any mental (-5 total)
weapon focus (great axe)
any skills
greataxe, leather armor
=> attack +2 (+8, 20/+12 dmg)
=> dodge 11, parry 14
=> toughness +3, dead on fail
the setup
an open field, no surprise, no ranged weapons (all for simplicity), some distance
tactics heros: the strong await the orc in front (total defense 1st round), the quick works a bit from behind and also hinders flanking
tactics orcs: the first 5 charge, the rest joins 1 round later
house rule:you can parry at maximum 2 opponents per round, a 3rd if you have a second weapon / a shield. weapon bind is limited thereby, too.
format: total (dice roll)
1st run:
4 orcs charge the strong (def 24, 24, 22, 22): 10 (6), 6 (2), 18 (14), 16 (12)
=> 1 hit for dc 23: 12 (3), strong spends conviction 28 (19) => nothing
=> 2 disarms as counter: 24 (15), 22 (13)
=> disarm rolls: 16 (10), 23 (17) vs 14 (11), 18 (15) orcs => 2 orcs disarmed
1 orc charges the quick: 12 (8) => nothing
the quick attacks: 10 (3), 11 (4) => nothing
==> sum: 8 orcs standing, 2 orcs disarmed
2 orcs attack the strong: 21 (19), 15 (13)
=> 1 hit for dc 23: 21 (12) => strong 1 hurt
=> 1 disarm as counter: 14 (5)
=> disarm roll: 26 (20) vs 16 (13) orc => 1 orc disarmed
2 orcs rearm themself
1 orc attacks the quick: 17 (15) => nothing
the strong attacks: 10 (1) => nothing
the quick attacks: 22 (15), 18 (11)
=> 2 hits for dc 16: 6 (3), 14 (11) => 2 orcs down
=> 1 cleave attempt (finessed): 24 (19, 11 (9))
=> 1 hit for dc 16: 3 (2) => 1 orc down
3 orcs attack the strong (def 18): 12 (10), 6 (4), 10 (8) => nothing
2 orcs attack the quick: 7 (5), 5 (3) => nothing
==> sum: 6 orcs standing, 1 disarmed, 3 down
1 orc attacks the strong: 10 (8) => nothing
1 orc reams himself
the strong attacks: 19 (12)
=> 1 hit for dc 21: 20 (17) => 1 orc down
the quick attacks: 26 (19, 15 (8)), 23 (16)
=> 2 hits for dc 19, dc 16: 20 (17), 4 (1) => 1 orc down
=> 1 cleave attempt (finessed): 20 (15)
=> 1 hit for dc 16: 15 (14) => 1 orc down
2 orcs attack the quick: 17 (15), 4 (2)
==> sum: 4 orcs stand, 6 down
1 orc attacks the strong: 5 (3) => nothing
=> 1 disarm attempt as counter: 26 (17)
=> disarm roll: 26 (20) vs 11 (8) => 1 orc disarmed
1 orc attacks the quick: 6 (4) => nothing
the strong attacks: 20 (13)
=> 1 hit for dc 21: 16 (13)
the quick attacks: 25 (18, 20 (13)), 23 (16)
=> 2 hits for dc 19, dc 16: 22 (19), 13 (10) => 1 orc down
=> 1 cleave attempt (finessed): 7 (2) => nothing
1 orc does nothing
==> sum: 2 orcs stand, 1 disarmed, 7 down => the orcs flee
summary: strong hero 1 conviction spent and 1 hurt, quick hero nothing
2nd run:
4 orcs charge the strong (def 24, 24, 22, 22): 9 (5), 9 (5), 17 (13), 16 (12) => nothing
=> 2 disarm attempts as counter: 23 (14), 10 (1)
=> disarm roll: 13 (7) vs 6 (3) orc => 1 orc disarmed
1 orc charges the quick: 13 (9) => nothing
the quick attacks: 12 (5), 10 (3)
=> 1 hit for dc 16: 20 (17)
==> sum: 9 orcs standing, 1 orc disarmed
3 orcs attack the strong (def 20, 20, 18): 7 (5), 17 (15), 7 (5) => nothing
1 orc reams himself
=> 2 disarm attempts as counter: 12 (3), 25 (16)
=> disarm roll: 7 (1) vs 18 (15) => nothing
1 orc attcks the quick: 4 (2) => nothing
the strong attacks: 9 (2) => nothing
the quick attacks: 21 (14), 14 (7)
=> 2 hits for dc 16: 21 (18), 5 (2) => 1 orc down
=> 1 cleave attempt (finessed): 15 (10)
=> 1 hit for dc 16: 15 (14) => 1 orc down
3 orcs attack the strong (def 18): 14 (12), 3 (1), 7 (5) => nothing
2 orcs attacks the quick: 7 (5), 17 (15) => nothing
==> sum: 8 orcs standing, 2 orcs down
2 orcs attack the strong: 7 (5), 5 (3) => nothing
=> 2 disarm attemps as counter: 24 (15), 11 (2)
=> disarm roll: 26 (20) vs 18 (15) => 1 orc disarmed
the strong attacks: 17 (10)
=> 1 hit for dc 21: 16 (13) => 1 orc down
the quick attacks: 18 (11), 11 (4)
=> 1 hit for dc 16: 8 (5) => 1 orc down
=> 1 cleave attempt (finessed): 14 (9)
=> 1 hit for dc 16: 13 (12) => 1 orc down
3 orc attack the quick: 8 (6), 21 (19), 12 (10)
=> 1 hit for dc 23: 13 (8) => quick 1 hurt and wounded and stunned
the quick spends conviction to shake off stun
==> sum: 4 orcs standing, 1 orc disarmed, 5 orc down
the strong attacks: 8 (1) => nothing
the quick attacks: 10 (5), 23 (18, 19 (14))
=> 1 hit for dc 19: 4 (1) => 1 orc down
=> 1 cleave attempt: 9 (4)
1 orc reams himself
3 orcs attack the quick: 18 (16), 3 (1), 6 (4)
=> 1 hit for dc 23: 7 (3) the quick spends conviction 21 (17) => quick 2 hurts
==> sum: 4 orcs standing, 6 orcs down
the strong attacks: 15 (8)
=> 1 hit for dc 21: 11 (8) => 1 orc down
the quick attacks: 18 (13), 18 (13)
=> 1 hits for dc 16: 19 (16), 9 (6) => 1 orc down
=> 1 cleave attempt: 9 (4)
2 orcs do nothing
==> sum: 2 orcs standing, 8 orcs down => the orcs flee
summary: strong hero nothing, quick hero 2 hurt and wounded and 2 conviction spent
3rd run:
4 orcs charge the strong (def 24, 24, 22, 22): 24 (20, 9 (5)), 6 (2), 14 (10), 6 (2)
=> 1 hit for dc 23: 18 (9) => strong 1 hurt
=> 1 disarm attempt as counter: 14 (9)
=> disarm roll: 22 (16) vs 16 (13) orc => 1 orc disarmed
1 orc charges the quick: 20 (16)
=> 1 hit for dc 23: 6 (1), quick spends conviction 20 (14) => quick 1 hurt
the quick attacks: 19 (12), 24 (17, 20 (13))
=> 2 hits for dc 16, 19: 12 (9), 16 (13) => 2 orcs down
=> 1 cleave attempt (finessed): 13 (8) => nothing
==> sum: 7 orcs standing, 1 orc disarmed, 2 orcs down
1 orc attacks the strong: 11 (9) => nothing
=> 1 disarm attempt as counter: 25 (16)
=> disarm roll: 25 (19) vs 16 (13) orc => 1 orc disarmed
1 orc reams himself
1 orc attacks the quick: 8 (6) => nothing
the strong attacks: 8 (1) => nothing
the quick attacks: 22 (15), 17 (10)
=> 2 hits for dc 16: 20 (17), 17 (14) => nothing
2 orc attack the strong (def 20, 18): 22 (20, 3 (1)), 5 (3)
=> 1 hit for dc 23: 9 (1) strong spends conviction 18 (7 => 10) strong 2 hurt
3 orcs attack the quick: 17 (15), 15 (13), 5 (3)
==> sum: 7 orcs standing, 1 orc disaremd, 2 orcs down
1 orc attacks the strong: 21 (19)
1 orc reams himself
=> 1 hit for dc 23: 9 (2) strong spends conviction 17 (2 => 10) strong 3 hurts wounded and stunned
quick attacks: 23 (16), 18 (11)
=> 2 hits for dc 16: 8 (5), 16 (13) => 1 orc down
=> 1 cleave attempt (finessed): 17 (12)
=> 1 hit for dc 16: 8 (7) => 1 orc down
quick spends conviction quick attacks: 26 (17, 12 (3))
=> 1 hit dc 16: 4 (1) => 1 orc down
2 orcs attack the strong (def 13): 14 (12), 14 (12)
=> 2 hits for dc 23: 11 (4), 23 (18) => strong 4 hurts and disabled
==> sum: 4 orcs standing, 6 orcs down
2 orcs the quick: 19 (17), 16 (14)
=> 1 hit for dc 23: 16 (12) quick 2 hurts wounded and stunned
quick spends conviction to shake of stun
quick attacks: 11 (6), 14 (9)
=> 1 hit for dc 16: 11 (8) => 1 orc down
=> 1 cleave attempt: 21 (16)
=> 1 hit for dc 16: 17 (14)
1 orc attacks the quick: 11 (9)
==> sum: 3 orcs standing, 7 orcs down
2 orcs attack the quick: 16 (14), 17 (15) => nothing
quick attacks: 9 (4), 20 (15)
=> 1 hit for dc 16: 15 (12) => 1 orc down
=> 1 cleave attempt: 16 (11)
=> 1 hit for dc 16: 21 (18)
sum: 2 orcs standing, 8 orcs down
2 orcs attack the quick: 21 (19), 8 (6)
=> 1 hit for dc 23: 4 (1) quick spends conviction 13 (1 => 10) quick 3 hurts and disabled
strong spends conviction strong attacks: 24 (19, 7 (2))
=> 1 hit for dc 21: 22 (19)
==> sum: 2 orc standing, 8 orcs down
2 orcs attack the strong (def still 20 !): 6 (4), 16 (14)
=> 2 disarm attemps: 18 (11), 22 (15)
=> 2 disarm rolls: 13 (9) vs 21 (18) orc, 23 (19) vs 5 (2) => 1 orc disarmed
strong spends conviction strong attacks the unarmed (def 11): 23 (18)
=> 1 hit for dc 21: 16 (13) => 1 orc down
==> sum: 1 orc standing, 9 orcs down
quick spends conviction to keep going
1 orc attacks the strong: 3 (1)
quick attacks: 22 (17, 24 (19)), 17 (12)
=> 2 hits for dc 19, 16: 4 (1) => 1 orc down
==> sum: 10 orcs down
summary: strong hero 4 hurts disabled and 4 conviction spent, quick hero 3 hurts disabled and 5 conviction spent
total summary:
the first 2 runs went slow for the heros first, but then quite good.
the 3rd run was a good start, but turned in a almost disaster.
to compare: with take 10 on attack, it would have been a bet-down for the orc, because every disarm attemp would have hit, and every attack would have hit even finessed !
orc are also quite the best warriors you can get this level, and being outnumbered 5 vs 1 is huge.
conclusion: instant death is more than enough. here 2 heros, one a medicore warrior, on a jack of all trades, did 2 humilations and 1 win on the edge.
and here we do not count favoreable conditions (most time, heros can make use of skills, terrain, ranged combat etc) and other feats (inspire awe) / magic (orcs have bad mental attributes).
also note, that the heros could have been significantly better in combat (better items) - the warrior could have cleave, rage (+2 strength counters -2 def due parry) - the expert could use the surprise tree and dagger throwing (point blank, far shot, precise shot, ...). both could use the numerical increases (+ attack / dmg / toughness) and have still many other open options !