BR vs. True20

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BR vs. True20

Postby Ran » Mon Jun 20, 2005 8:25 am

I have Blue Rose. I was wondering if True20 treats magic the same. Are there new spells? How about of the flash/bang variety? Is it worth getting True20 as additional material for BR? Gimme the skinny, please. - what is new different with True20?
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Postby Steve Kenson » Mon Jun 20, 2005 8:27 am

FWIW, any new powers in True20 can also be found in the upcoming Blue Rose Companion for BR players interested in having them (along with quite a few other arcana expansions).
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Re: BR vs. T20

Postby Denaes » Mon Jun 20, 2005 8:37 am

Ran wrote:I have Blue Rose. I was wondering if T20 treats magic the same. Are there new spells? How about of the flash/bang variety? Is it worth getting T20 as additional material for BR? Gimme the skinny, please. - what is new different with T20?


T20 is a space game of some sorts. Never played it or been interested in it.

I'd much rather play True20 :green:
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Postby Nikchick » Mon Jun 20, 2005 9:44 am

I've changed the original poster's T20s to True20 for clarity.

T20 is the abbreviation for Traveller D20; we're encouraging everyone to refer to True20 as True20 to avoid confusion.

:yar: Thanks.
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Postby Denaes » Mon Jun 20, 2005 9:46 am

well you could change the name to Defiant 20 and abbrebiate it... oh... no, thats taken already also :)
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Postby artent » Mon Jun 20, 2005 10:35 am

can somone give a short list of the differences between True20 and the blue rose system?
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Postby Denaes » Mon Jun 20, 2005 10:37 am

This is from the Pins & Needles thread:

skywalker wrote:WooT! WOOOOOOT!

Every single one of the house rules I adopted has made into True 20. :o

- Attack bonus and Defence bonus are now just Combat bonus (equal to old Attack bonus), finally equating the two as you rise in levels.

- Armour adds to Toughness bonus, shields add to Defence still.

- Toughness doesn't increase with level but remains Constitution + Armour, making it equate to Damage, finally. Conviction is what defines a heroes ability to withstand damage not inflating HP. NB: there is an option to inflate Toughness.

- They resolved the mutli role adept issue by simply stating that you use Adept levels to determine ranks. No longer the higher of Adept levels + 3 or (Total Levels +3)/2

This is so awesome. Ever since D20 came out I have wanted this product. BR came so close but missed out on these final points.

Also, there is a whole lot of new feats and some juggling of feats between catergories.

I am in love all over again :) I am cross posting this on the other forums.

Thanks GR and thanks Steve Kenson, you are all kinds of rockin :)
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Re: BR vs. T20

Postby Ran » Mon Jun 20, 2005 11:00 am

Denaes wrote:T20 is a space game of some sorts. Never played it or been interested in it.

I'd much rather play True20 :green:


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Postby Stareyes » Mon Jun 20, 2005 11:49 am

One thing I noticed after bying the True 20 generic rules is the powers rules are a bit lower-magic/psi/whatever than in Blue Rose. Adepts are the only magic users in BR -- you must take Adept to take a supernatural feat. In BR, one buys a feat for the set of powers, and a feat that buys two specific powers. In True20, one buys one feat per power (like the Arcanum feat in BR). For Johnny One-Talent, this is more cost-effective, and for two powers, this is the same, but it makes it more difficult to build a character with many powers. Hence, my 'lower magic' label. Of course, it would be easy to house rule that in.

On the other hand, one of the major problems with generic rulesets is that people sometimes don't see how to adapt them to the world they want to create -- something I noticed over on Guardians of Order's boards with talking about their systems. Of course, having the BR pdf means you can see how to take the general (True 20) to the specific (Blue Rose).

One benefit of having both is that you can decide which way to go in the differing rulesets -- there's been a lot of debate on the boards as to whether losing the Strength bonus to hit was best for all weapons, or it would be better to keep it for heavier melee weapons.
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Postby LeaderDesslok » Mon Jun 20, 2005 1:08 pm

Nisarg wrote:Blue Rose Vs. True 20:

Blue Rose attacks first with its MAGICAL HEART RAINBOW POWER!!

True20 defends with its "toolkit format defence" and proceeds to bash BR to death with its "Unencumbered By Politically-Charged Namby-Pamby Setting Flying Kicks". :green:

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Postby Strand0 » Mon Jun 20, 2005 3:11 pm

LeaderDesslok wrote:Geez man, get over it. It's just a game.
Oh man! You shouldn't have gone there.
I was going to say "that one difference was that Nisarg doesn't froth up when talking about True20." :green:
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Postby Matterhorn » Mon Jun 20, 2005 7:31 pm

Hiya Ran
I own both True20 and Blue Rose. I think of True20 as the mechanics evolution of Blue Rose and I think of Blue Rose as the examlple set for how to apply True 20 to a specific campaign setting. Very complimentary. Here in Australia True20 cost me about the same as I pay to go to the cinema. So buying it was a no-brainer because I have already got more entertainment out of it than most movies I see and I haven't even played it yet! The Matterhorn Sub-Space Orbiter ran out of gas so I couldn't make it to Nisarg's convention.
:lol:
I plan on purchasing the Blue Rose Companion and I will financially support True 20 as well as more products appear. These products survive not because they are good ideas, but because we buy them. They must be financially successful in order for the folks at Green Ronin to be able to expand the library. The cost of them as PDFs is just so affordable, I can't see any issue in purchasing them. After conversion into Australian dollars, I paid $15 for True20. Here a novel costs Au$20-25 and a pub meal is $10-15. The economics of supporting True20 speak for themselves.

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